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Cities Without Number vs Oceania 2084

Compare Cities Without Number and Oceania 2084 side by side. See differences in complexity, dice, genre, cost, and more.

Cities Without NumberOceania 2084
GenreCyberpunkScifi, Cyberpunk
Play StyleSandbox, Classless, Noir, Ascending ACGM-Less, Narrative, Collaborative, Drama, Roleplay-Heavy, Solo-Friendly, Crunchy, Open Source
Core Mechanic2d6 + attribute mod + skill for skill checks; d20 + modifiers vs. AC for combat. Edge and chrome (cyberware) add abilities and complications. Faction turn system runs corporate, gang, and government power struggles between sessions. Tag-based city generation creates districts and neighborhoods on the fly.Resistance characters' Acts normally succeed as narrated within a six-phase Day in Dystopia. When a Value is challenged, roll d6 against the linked Emotion: Good Values succeed on a roll above it and Bad Values on a roll below it.
Dice2d6 / d20d6
ComplexityMediumHigh
AccessibilityVery HighVery High
RunnabilityVery HighMedium
LicenseProprietaryCC BY-SA 4.0
CostFreeFree
PublisherSine Nomine PublishingJocher Symbolic Systems
Year20232024
Best ForCyberpunk sandbox campaigns with comprehensive GM worldbuilding tools, faction turns, and noir-tinged urban adventure: fully compatible with Stars Without Number and Worlds Without Number.Groups who want a politically explicit dystopian campaign about preserving private bonds under state surveillance. It suits tables comfortable sharing narrative authority with an adversarial Big Brother player, character turnover, and post-session debriefs.
HighlightsFree version is very generous, comprehensive sandbox and faction tools, seamlessly compatible with SWN/WWN family, noir investigation mechanics, detailed city generation systemActs normally resolve through narration rather than task rolls, keeping attention on what resistance costs instead of whether a character can perform it. Value Tests turn public loyalty and private belief into emotional pressure: success shifts a shadow emotion, and failure causes an outburst or Stress. Physical Notes written by dead characters grant 2 Hope when another dissident finds them; a Note carried into interrogation can be confiscated as evidence.
ConsiderationsOSR combat can feel basic, cyberpunk genre may overlap with Shadowrun expectations, less support for narrative/story-arc campaignsThe campaign assumes the regime eventually breaks or vaporizes its dissidents, so it does not support a conventional revolution or heroic victory arc. The Big Brother player tracks a concealed surveillance economy and interprets its Reaction tables, making that role more demanding than a neutral facilitator. The game requires a shared willingness to portray propaganda, betrayal, and emotional distress, even though it includes safety and debrief procedures.