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Cities Without Number vs Cyberpunk 2020

Compare Cities Without Number and Cyberpunk 2020 side by side. See differences in complexity, dice, genre, cost, and more.

Cities Without NumberCyberpunk 2020
GenreCyberpunkCyberpunk
Play StyleSandbox, Classless, Noir, Ascending ACCombat-Heavy, Skill-Based, Deadly, Lore-Heavy, Career-Based, Corruption, Faction Play, Crunchy, Grimdark
Core Mechanic2d6 + attribute mod + skill for skill checks; d20 + modifiers vs. AC for combat. Edge and chrome (cyberware) add abilities and complications. Faction turn system runs corporate, gang, and government power struggles between sessions. Tag-based city generation creates districts and neighborhoods on the fly.Stat + Skill + d10 against a difficulty value set by the GM (typically 15 for average tasks, scaling up to 30 for nearly impossible ones). Combat uses the same formula: REF + weapon skill + d10 against a target number modified by range. Hit location is rolled on a d10 table, and armor on each location absorbs damage separately. Cyberpsychosis tracks Humanity loss from cyberware installation, with characters losing Empathy as they augment.
Dice2d6 / d20d10
ComplexityMediumHigh
AccessibilityVery HighMedium
RunnabilityVery HighVery High
LicenseProprietaryProprietary
CostFree / $$$$
PublisherSine Nomine PublishingR. Talsorian Games
Year20231993
Best ForCyberpunk sandbox campaigns with comprehensive GM worldbuilding tools, faction turns, and noir-tinged urban adventure: fully compatible with Stars Without Number and Worlds Without Number.Groups who want a gritty, lethal cyberpunk setting with deep character roles, detailed cybernetics and gear, and a world where style matters as much as firepower.
HighlightsFree version is very generous, comprehensive sandbox and faction tools, seamlessly compatible with SWN/WWN family, noir investigation mechanics, detailed city generation systemNine character roles each grant a unique Special Ability, so a Solo, Netrunner, or Rockerboy plays mechanically distinct from the rest. The Lifepath system rolls out backstory, allies, enemies, and romances, tying a character into the world before play begins. Installing cyberware costs Humanity, trading raw capability for a measured slide toward cyberpsychosis.
ConsiderationsOSR combat can feel basic, cyberpunk genre may overlap with Shadowrun expectations, less support for narrative/story-arc campaignsNetrunning runs on its own timescale and can sideline the rest of the table during a hack. Hit-location rolls and per-location armor add bookkeeping to every combat exchange. Lethality is high, so focused fire can drop a fully built character in a single exchange.