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Call of Cthulhu vs Sentinel Comics RPG

Compare Call of Cthulhu and Sentinel Comics RPG side by side. See differences in complexity, dice, genre, cost, and more.

Call of CthulhuSentinel Comics RPG
GenreHorror, ModernModern, Superhero
Play StyleInvestigation, Deadly, One-Shot Friendly, Atmospheric, Roleplay-Heavy, Mystery, Horror, Corruption, Skill-BasedHeroic, Narrative, Superhero, Combat-Heavy, Cinematic, Theater of the Mind
Core MechanicRoll d100 equal to or under your skill percentage. Success tiers at half (Hard) and one-fifth (Extreme) of the skill value. Bonus and penalty dice adjust the tens digit. Failed rolls can be pushed for a second attempt at greater risk.Roll three dice (from powers, qualities, and status) and use the middle result vs. difficulty. Your status zone (green/yellow/red) changes available abilities as you take damage.
Diced100d4–d12
ComplexityMediumMedium
AccessibilityMediumMedium
CommunityHighLow
LicenseChaosium Fan Material PolicyProprietary
Cost$$$$
PublisherChaosiumGreater Than Games
Year20142022
Best ForInvestigation-driven horror where combat is deadly and sanity is fragile. Great for one-shots.Superhero campaigns that feel like reading a comic book, with a unique status-shifting system and structured hero/villain/environment turns.
HighlightsSanity system mechanically reinforces horror tone. Intuitive percentile skill system with tiered success levels. One of the largest published scenario libraries in the hobby.Captures comic book pacing well, status system creates dramatic arcs, villain/environment turns keep things dynamic, developed published setting
ConsiderationsChase rules add complexity with limited payoff, 46-skill list requires point allocation across multiple categories, sanity spiral can remove player agency in extended campaignsTightly tied to the Sentinel Comics universe, status dice tracking requires careful bookkeeping, can feel constrained for freeform players