Ashes Without Number vs Fallout: The Roleplaying Game
Compare Ashes Without Number and Fallout: The Roleplaying Game side by side. See differences in complexity, dice, genre, cost, and more.
| Ashes Without Number | Fallout: The Roleplaying Game | |
|---|---|---|
| Genre | Post-Apocalyptic | Post-Apocalyptic |
| Tags | Sandbox, Deadly, Gritty, Exploration, Survival, Faction Play, Ascending AC | Tactical, Exploration, Survival, Character Building, Cinematic, Crunchy, Resource Management, Mission-Based, Lore-Heavy, Licensed IP |
| Core Mechanic | 2d6 + skill + attribute modifier ≥ target for skill checks; d20 + modifiers for combat. Edges and Foci customize survivors. Enclave turn manages settlement-level play. Mutation system for mutant wasteland campaigns. | Roll 2d20 against the sum of an attribute and a skill. Each die at or below that total scores a success. A roll of 1 scores two successes, and tagged skills extend this critical range to the skill rank. Meet the difficulty with your total successes. Extra successes become shared Action Points that can buy more dice or information. A roll of 20 creates a complication even when the test succeeds. |
| Dice | 2d6 / d20 | d20 dice pool |
| Complexity | Medium | High |
| Accessibility | Very High | High |
| Runnability | Very High | Very High |
| License | Proprietary | All Rights Reserved |
| Third-Party Publishing | Not yet researched | No verified route found |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Cost | Free | $$ |
| Publisher | Sine Nomine Publishing | Modiphius Entertainment |
| Year | 2025 | 2021 |
| Languages | English | English, French, German, Italian, Polish, Spanish |
| Best For | Sandbox post-apocalyptic campaigns (nuclear wastelands, zombie deadlands, or societal collapse) with the same incredible GM tools as Stars Without Number. | Groups who want Fallout campaigns built around wasteland quests, scavenging, and customizable survivors. Groups who enjoy tactical firefights and turning recovered junk into equipment upgrades. |
| Highlights | Three apocalypse flavors (mutant wasteland, zombie deadlands, after the fall), comprehensive sandbox GM tools with encounter site and enclave generators, mutations and cybernetics, compatible with other Without Number games | Shared Action Points let the group turn strong rolls into support for later tests. Perks and equipment modifications let survivors develop distinct specialties without classes. Scavenging tables connect dangerous locations to supplies and crafting materials. |
| Considerations | OSR combat can feel flat, dense 294-page rulebook, requires GM comfort with sandbox play | Attacks can trigger several damage effects alongside armor checks for the struck body part. Ammunition and carried weight require ongoing bookkeeping. The core setting concentrates on the Commonwealth from Fallout 4. |