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Ashes Without Number vs Fallout: The Roleplaying Game

Compare Ashes Without Number and Fallout: The Roleplaying Game side by side. See differences in complexity, dice, genre, cost, and more.

Ashes Without NumberFallout: The Roleplaying Game
GenrePost-ApocalypticPost-Apocalyptic
TagsSandbox, Deadly, Gritty, Exploration, Survival, Faction Play, Ascending ACTactical, Exploration, Survival, Character Building, Cinematic, Crunchy, Resource Management, Mission-Based, Lore-Heavy, Licensed IP
Core Mechanic2d6 + skill + attribute modifier ≥ target for skill checks; d20 + modifiers for combat. Edges and Foci customize survivors. Enclave turn manages settlement-level play. Mutation system for mutant wasteland campaigns.Roll 2d20 against the sum of an attribute and a skill. Each die at or below that total scores a success. A roll of 1 scores two successes, and tagged skills extend this critical range to the skill rank. Meet the difficulty with your total successes. Extra successes become shared Action Points that can buy more dice or information. A roll of 20 creates a complication even when the test succeeds.
Dice2d6 / d20d20 dice pool
ComplexityMediumHigh
AccessibilityVery HighHigh
RunnabilityVery HighVery High
LicenseProprietaryAll Rights Reserved
Third-Party PublishingNot yet researchedNo verified route found
Summary only, not legal advice. Check current terms before publishing.
CostFree$$
PublisherSine Nomine PublishingModiphius Entertainment
Year20252021
LanguagesEnglishEnglish, French, German, Italian, Polish, Spanish
Best ForSandbox post-apocalyptic campaigns (nuclear wastelands, zombie deadlands, or societal collapse) with the same incredible GM tools as Stars Without Number.Groups who want Fallout campaigns built around wasteland quests, scavenging, and customizable survivors. Groups who enjoy tactical firefights and turning recovered junk into equipment upgrades.
HighlightsThree apocalypse flavors (mutant wasteland, zombie deadlands, after the fall), comprehensive sandbox GM tools with encounter site and enclave generators, mutations and cybernetics, compatible with other Without Number gamesShared Action Points let the group turn strong rolls into support for later tests. Perks and equipment modifications let survivors develop distinct specialties without classes. Scavenging tables connect dangerous locations to supplies and crafting materials.
ConsiderationsOSR combat can feel flat, dense 294-page rulebook, requires GM comfort with sandbox playAttacks can trigger several damage effects alongside armor checks for the struck body part. Ammunition and carried weight require ongoing bookkeeping. The core setting concentrates on the Commonwealth from Fallout 4.