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Ashes Without Number vs Fallout: The Roleplaying Game

Compare Ashes Without Number and Fallout: The Roleplaying Game side by side. See differences in complexity, dice, genre, cost, and more.

Ashes Without NumberFallout: The Roleplaying Game
GenrePost-ApocalypticPost-Apocalyptic
TagsSandbox, Deadly, Gritty, Exploration, Survival, Faction Play, Ascending ACTactical, Exploration, Survival, Character Building, Cinematic
Core Mechanic2d6 + skill + attribute modifier ≥ target for skill checks; d20 + modifiers for combat. Edges and Foci customize survivors. Enclave turn manages settlement-level play. Mutation system for mutant wasteland campaigns.Roll 2–5d20 against a target number (Attribute + Skill). Each die at or under the target scores a success. Compare successes to difficulty (1–5). Extra successes become Action Points to buy bonus dice, extra damage, or information.
Dice2d6 / d202d20 + d6
ComplexityMediumMedium
AccessibilityVery HighHigh
RunnabilityVery HighVery High
LicenseProprietaryAll Rights Reserved
Third-Party PublishingNot yet researchedNot yet researched
CostFree$$$
PublisherSine Nomine PublishingModiphius Entertainment
Year20252021
Best ForSandbox post-apocalyptic campaigns (nuclear wastelands, zombie deadlands, or societal collapse) with the same incredible GM tools as Stars Without Number.Fallout fans who want to explore the Wasteland at the tabletop with SPECIAL attributes, perks, Action Points, and the iconic post-apocalyptic setting.
HighlightsThree apocalypse flavors (mutant wasteland, zombie deadlands, after the fall), comprehensive sandbox GM tools with encounter site and enclave generators, mutations and cybernetics, compatible with other Without Number gamesFaithful Fallout experience with S.P.E.C.I.A.L. stats and perks, Action Point economy creates tactical depth, Combat Dice handle damage cleanly, well-supported licensed setting
ConsiderationsOSR combat can feel flat, dense 294-page rulebook, requires GM comfort with sandbox playThe 2d20 system carries a learning curve, with an Action Point economy to track alongside the dice. Tight ties to the Fallout IP constrain homebrew settings that stray from the license. Rules detail can feel crunchy for groups who want a lighter game.