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Apocalypse World vs Ashes Without Number

Compare Apocalypse World and Ashes Without Number side by side. See differences in complexity, dice, genre, cost, and more.

Apocalypse WorldAshes Without Number
GenrePost-ApocalypticPost-Apocalyptic
TagsNarrative, Fiction-First, Character-Driven, Collaborative, Improvisation, Drama, Playbook-Driven, Gritty, Weird, Strong GM SupportSandbox, Deadly, Gritty, Exploration, Survival, Faction Play, Ascending AC
Core MechanicWhen the fiction triggers a move, roll 2d6 plus the specified stat. A 10+ is a strong hit, 7–9 is a weak hit, and 6 or less is a miss. The move defines its outcomes; a miss usually lets the MC introduce consequences.2d6 + skill + attribute modifier ≥ target for skill checks; d20 + modifiers for combat. Edges and Foci customize survivors. Enclave turn manages settlement-level play. Mutation system for mutant wasteland campaigns.
Dice2d62d6 / d20
ComplexityMediumMedium
AccessibilityMediumVery High
RunnabilityVery HighVery High
LicenseProprietaryProprietary
Third-Party PublishingCommercial publishing allowed — Publisher policy for original inspired gamesNot yet researched
Summary only, not legal advice. Check current terms before publishing.
Cost$Free
Publisherlumpley gamesSine Nomine Publishing
Year20162025
LanguagesEnglish, Italian, PortugueseEnglish
Best ForGroups who want an unfolding post-apocalyptic campaign built around unstable alliances and struggles over scarce resources.Sandbox post-apocalyptic campaigns (nuclear wastelands, zombie deadlands, or societal collapse) with the same incredible GM tools as Stars Without Number.
HighlightsShared-history ratings make changing relationships feed directly into assistance and advancement. Threat types and countdowns give the MC procedures for escalating pressures without scripting a plot. Battle moves let players weigh control of an objective against harm inflicted and suffered.Three apocalypse flavors (mutant wasteland, zombie deadlands, after the fall), comprehensive sandbox GM tools with encounter site and enclave generators, mutations and cybernetics, compatible with other Without Number games
ConsiderationsThe campaign is designed to develop over several sessions rather than conclude in one sitting. The MC must interpret fictional circumstances and turn move results into concrete consequences. Sex-triggered moves make intimacy a mechanical topic unless the group agrees to remove them.OSR combat can feel flat, dense 294-page rulebook, requires GM comfort with sandbox play