All Flesh Must Be Eaten vs Mothership
Compare All Flesh Must Be Eaten and Mothership side by side. See differences in complexity, dice, genre, cost, and more.
| All Flesh Must Be Eaten | Mothership | |
|---|---|---|
| Genre | Horror, Modern | Scifi, Horror |
| Play Style | Horror, Simulation, Modular, Character Building, Roleplay-Heavy | Rules-Light, Deadly, One-Shot Friendly, Survival, Atmospheric, Low-Prep, Cinematic, Fast-Paced |
| Core Mechanic | Roll d10 + attribute + skill vs a target number (typically 9). Characters are built with three power tiers — Norms (ordinary survivors), Survivors (action heroes), and Inspired (supernatural powers). The Zombie Master uses a detailed zombie creation system to customize the undead threat for each Deadworld setting. | Roll d100 under stat/skill. Stress and panic mechanics escalate tension. |
| Dice | d10 | d100 |
| Complexity | Medium | Low |
| Accessibility | Medium | High |
| Community | Medium | Medium |
| License | Proprietary (Unisystem) | 3rd Party License |
| Cost | $$ | $ |
| Publisher | Eden Studios | Tuesday Knight Games |
| Year | 2004 | 2022 |
| Best For | Groups who want a zombie survival RPG with flexible character creation, customizable zombie types, and multiple campaign settings from Romero-style horror to wuxia undead. | Terrifying sci-fi horror one-shots and short campaigns. Panic table creates unforgettable moments. |
| Highlights | Eleven distinct Deadworld settings in the core book, flexible Unisystem engine handles diverse genres, detailed zombie creation toolkit lets GMs craft unique threats, three character tiers support different play styles | Rules-light, well-regarded module library, panic system creates mechanical tension |
| Considerations | System shows its age compared to modern horror RPGs, supplements are out of print, rules can feel dated in places | Panic table can cascade and end sessions abruptly, limited long-campaign support in core rules, stress mechanics can feel repetitive over extended play |