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All Flesh Must Be Eaten vs Mothership

Compare All Flesh Must Be Eaten and Mothership side by side. See differences in complexity, dice, genre, cost, and more.

All Flesh Must Be EatenMothership
GenreHorror, ModernScifi, Horror
Play StyleHorror, Simulation, Modular, Character Building, Roleplay-HeavyRules-Light, Deadly, One-Shot Friendly, Survival, Atmospheric, Low-Prep, Cinematic, Fast-Paced
Core MechanicRoll d10 + attribute + skill vs a target number (typically 9). Characters are built with three power tiers — Norms (ordinary survivors), Survivors (action heroes), and Inspired (supernatural powers). The Zombie Master uses a detailed zombie creation system to customize the undead threat for each Deadworld setting.Roll d100 under stat/skill. Stress and panic mechanics escalate tension.
Diced10d100
ComplexityMediumLow
AccessibilityMediumHigh
CommunityMediumMedium
LicenseProprietary (Unisystem)3rd Party License
Cost$$$
PublisherEden StudiosTuesday Knight Games
Year20042022
Best ForGroups who want a zombie survival RPG with flexible character creation, customizable zombie types, and multiple campaign settings from Romero-style horror to wuxia undead.Terrifying sci-fi horror one-shots and short campaigns. Panic table creates unforgettable moments.
HighlightsEleven distinct Deadworld settings in the core book, flexible Unisystem engine handles diverse genres, detailed zombie creation toolkit lets GMs craft unique threats, three character tiers support different play stylesRules-light, well-regarded module library, panic system creates mechanical tension
ConsiderationsSystem shows its age compared to modern horror RPGs, supplements are out of print, rules can feel dated in placesPanic table can cascade and end sessions abruptly, limited long-campaign support in core rules, stress mechanics can feel repetitive over extended play