Adventurer Conqueror King System vs The Lost March
Compare Adventurer Conqueror King System and The Lost March side by side. See differences in complexity, dice, genre, and more.
| Adventurer Conqueror King System | The Lost March | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Tags | Crunchy, Sandbox, Domain Management, Character Building, Simulation, Dungeon Crawl, Ascending AC | Classic Fantasy, Sandbox, Exploration, Hexcrawl, Dungeon Crawl, Faction Play, Domain Management, Random Character Creation, Vancian Casting, Inventory Management |
| Core Mechanic | Roll d20 + modifiers vs. a target value for attack throws, saving throws, and proficiency throws. 18 classes across core (Fighter, Explorer, Thief, Mage, Crusader, Venturer), campaign (Assassin, Barbarian, Bard, Bladedancer, Paladin, Priestess, Shaman, Warlock, Witch), and demi-human archetypes. 110 proficiencies and 378 spells. Characters progress from adventurers to domain rulers with integrated systems for strongholds, realms, mercantile ventures, criminal syndicates, armies, pitched battles, and sieges. | A skill check rolls a pool of d6s equal to the skill level: one to five dice, plus a die for some class bonuses. Normally a 6 is a success and a 5 is a partial success. An Ability adjustment either widens the success range or adds a critical-failure range on the lowest faces. Settlement, wilderness and combat checks are opposed by the referee's dice, where equal results cancel and a partial success downgrades a full one. In combat, successes and partial successes are assigned to attack or defend. A hit deals the weapon's maximum damage on a success or its minimum on a partial success. |
| Dice | d20 | d6 dice pool |
| Complexity | High | Low |
| Availability | Paid | Free core rules |
| Runnability | 4 of 5 book tools | 4 of 5 book tools |
| License | All Rights Reserved | Proprietary |
| Third-Party Publishing | Not yet researched | No verified route found |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | Autarch LLC | Fausto Botta |
| Year | 2024 | 2025 |
| Languages | English | English |
| Best For | Groups who want a B/X-rooted OSR game that seamlessly scales from dungeon crawling to ruling kingdoms, with deeply integrated economics, domain management, and mass combat. | Groups who want a long old-school sandbox campaign that turns treasure into faction rank, training and eventually conquered land. |
| Highlights | Detailed domain and kingdom management rules, economics and mercantile systems are integrated throughout, mass combat scales from skirmishes to wars, 18 classes with quick-start templates, builds on B/X foundations |
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| Considerations | 540+ page rulebook is intimidating, tightly coupled subsystems, fantasy-only with narrow genre support, very high GM prep for domain-level play |
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