TTRPG Wiki

Compare tabletop RPG systems to find your next game

Advanced Dungeons & Dragons 2nd Edition vs White Box: FMAG

Compare Advanced Dungeons & Dragons 2nd Edition and White Box: FMAG side by side. See differences in complexity, dice, genre, and more.

Advanced Dungeons & Dragons 2nd EditionWhite Box: FMAG
GenreFantasyFantasy
TagsCharacter Building, Classic Fantasy, Crunchy, Descending AC, Dungeon Crawl, Random Tables, Tactical, Vancian CastingRules-Light, Classic Fantasy, Dungeon Crawl, Deadly, Hackable, Beginner-Friendly, Random Character Creation, Vancian Casting, Descending AC, Hexcrawl
Core MechanicRoll 1d20 to attack and meet or exceed THAC0 minus the target’s descending Armor Class. Ability and proficiency checks roll a d20 against an appropriate score. Spellcasters choose spells to memorize before casting.Roll d20 + modifiers against a target number derived from the defender's Armor Class (descending AC by default, ascending AC optional). Attribute modifiers are compressed to −1, 0, or +1. Each class has a single saving throw number that improves with level. Side-based initiative is rolled each round on d6.
Diced20d20
ComplexityHighVery Low
AvailabilityPaidFree core rules
Runnability4 of 5 book tools2 of 5 book tools
LicenseAll Rights ReservedOGL 1.0a
Third-Party PublishingNot yet researchedNot yet researched
PublisherTSR, Inc.Seattle Hill Games
Year19952016
LanguagesEnglishEnglish
Best ForGroups who want referee-led fantasy campaigns with class-and-level characters, prepared spells, optional proficiencies, and detailed combat procedures.Groups wanting the simplest possible version of original D&D: four classes, compressed modifiers, and intentional rules gaps that invite house rules and Referee creativity.
Highlights
  • THAC0 expresses attack chances as a single target-number calculation against descending Armor Class.
  • Parallel PHB and DMG organization and a DMG index covering both books make rules topics easier to locate.
  • Optional proficiencies add chosen weapon and nonweapon capabilities to class-based characters.
  • Attribute modifiers compressed to −1/0/+1 keeps math fast and reduces stat dependency.
  • Complete game in 143 pages including monsters, treasure, spells, and wilderness/dungeon procedures.
  • A free PDF and a low-cost print edition make it one of the most accessible OSR games.
  • Intentional rules gaps and a blank House Rules page explicitly invite customization.
Considerations
  • Core rules remain split between the Player’s Handbook and Dungeon Master Guide, including DM-only procedures.
  • Descending Armor Class, initiative modifiers, and special combat procedures require reference beyond a basic d20 roll.
  • Optional proficiency rules increase character choices and exception handling.
  • Four classes (three without the optional Thief) limits character variety.
  • No formal skill system: the Referee adjudicates all non-combat actions.
  • Level tables cap at 10, requiring house rules for extended campaigns.