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Advanced Dungeons & Dragons 2nd Edition vs Dragonslayer RPG

Compare Advanced Dungeons & Dragons 2nd Edition and Dragonslayer RPG side by side. See differences in complexity, dice, genre, and more.

Advanced Dungeons & Dragons 2nd EditionDragonslayer RPG
GenreFantasyFantasy
TagsCharacter Building, Classic Fantasy, Crunchy, Descending AC, Dungeon Crawl, Random Tables, Tactical, Vancian CastingDungeon Crawl, Combat-Heavy, Gritty, Descending AC, Vancian Casting, Random Tables
Core MechanicRoll 1d20 to attack and meet or exceed THAC0 minus the target’s descending Armor Class. Ability and proficiency checks roll a d20 against an appropriate score. Spellcasters choose spells to memorize before casting.Roll d20 + attack bonus against descending Armour Class to hit in combat. Saving throws are roll-over by category (Breath, Death, Stone, Wand, Spell). Initiative is d6 per side each round. The GM (Maze Controller) tracks time, light, encounters, and resources: torches burn out, rations deplete, and random encounters escalate with noise and delay.
Diced20d20
ComplexityHighMedium
AvailabilityPaidFree quickstart
Runnability4 of 5 book tools4 of 5 book tools
LicenseAll Rights ReservedProprietary
Third-Party PublishingNot yet researchedNot yet researched
PublisherTSR, Inc.Greg Gillespie
Year19952024
LanguagesEnglishEnglish
Best ForGroups who want referee-led fantasy campaigns with class-and-level characters, prepared spells, optional proficiencies, and detailed combat procedures.OSR veterans who want a traditional dungeon-crawling experience with descending AC, strict resource management, and classic class-and-level gameplay: especially fans of Barrowmaze and megadungeon play.
Highlights
  • THAC0 expresses attack chances as a single target-number calculation against descending Armor Class.
  • Parallel PHB and DMG organization and a DMG index covering both books make rules topics easier to locate.
  • Optional proficiencies add chosen weapon and nonweapon capabilities to class-based characters.
Comprehensive old-school toolkit with 11 classes and 8 races, heavy emphasis on dungeon exploration procedures (marching order, light, time), critical hit/miss tables add combat drama, designed by a megadungeon expert, extensive spell lists and equipment
Considerations
  • Core rules remain split between the Player’s Handbook and Dungeon Master Guide, including DM-only procedures.
  • Descending Armor Class, initiative modifiers, and special combat procedures require reference beyond a basic d20 roll.
  • Optional proficiency rules increase character choices and exception handling.
Descending AC and THAC0-adjacent math will alienate modern players, very large rulebook for an OSR game, tightly bound to classic dungeon fantasy, limited innovation beyond curating and polishing older mechanics