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2300 AD vs Cyberpunk 2020

Compare 2300 AD and Cyberpunk 2020 side by side. See differences in complexity, dice, genre, and more.

2300 ADCyberpunk 2020
GenreScifiCyberpunk
TagsCareer-Based, Skill-Based, Simulation, Combat-Heavy, Tactical, Crunchy, Ship-Based, Exploration, Random Tables, Strong GM SupportCombat-Heavy, Skill-Based, Deadly, Lore-Heavy, Corruption, Crunchy, Tactical, Simulation, Gritty, Character Building
Core MechanicFor a task, roll d10 and add modifiers from applicable skills and characteristics; meet a difficulty target from 2 for Simple to 18 for Impossible to succeed. A natural 1 fumbles, while failed checks use a separate roll to determine whether the character may retry or suffers a mishap. Hasty, hazardous, uncertain, and cooperative tasks modify time, failure risk, information, or group participation without changing the core check.Roll 1d10 + the relevant stat + skill and meet or exceed a difficulty number. Opposed checks compare totals, with ties favoring the defender. A natural 1 automatically fails the check. A natural 10 adds one extra 1d10 to the total.
Diced10d10
ComplexityHighHigh
AvailabilityPaidPaid
Runnability4 of 5 book tools5 of 5 book tools
LicenseAll Rights ReservedAll Rights Reserved
Third-Party PublishingNoncommercial only — Mongoose Publishing Fair Use PolicyNoncommercial only — Homebrew Content Policy
Summary only, not legal advice. Check current terms before publishing.
PublisherGDWR. Talsorian Games
Year19881993
LanguagesEnglishEnglish, Italian, Japanese, Polish
Best ForGroups who want career-shaped crews exploring a politically divided interstellar frontier where starship operations and hard-science constraints drive missions.Groups who want dangerous urban jobs with customized cybernetic characters and detailed firefights. Campaigns can draw on personal enemies and corporate power struggles in Night City.
HighlightsCareer terms turn pre-play service into skills and organizational ties, giving each crew member a practical history that feeds later missions. Space combat uses hex movement and signature-based detection, making maneuver and sensor discipline as important as weapon range. Linked world-generation and mapping procedures build planets down to regional terrain, giving exploration campaigns playable locations instead of setting prompts.Role-specific abilities give specialists distinct ways to influence a job. Lifepath events establish enemies and allies that can become campaign hooks. Cyberware trades mechanical upgrades for Humanity loss that reduces Empathy.
ConsiderationsCharacter creation can end when a turning-point roll fails, leaving a concept in its current career before the player intended. Combat routes each hit through location and damage-type tables, adding several lookups to a fight. The future history assumes a World War III and French hegemony, so campaigns are tied to a specific 1980s vision of the 24th century.Extended Net infiltrations use separate procedures that can leave other characters waiting. Armor layering and damage to specific body locations require repeated calculations during firefights. A sufficiently damaging head hit kills outright regardless of remaining health.