TTRPG Wiki

Compare tabletop RPG systems to find your next game

Pathwarden

Version 1.02
Classless fantasy heroes combine tactical battles with exploration, projects, and story threads
View on DriveThruRPG →This page contains affiliate links. If you purchase through them, we may earn a small commission at no extra cost to you.
fantasy
TacticalClasslessCharacter BuildingExplorationSandboxCharacter-DrivenMana PointsGM-Friendly
Languages: English
Diced20
System Familyd20 System
Cost$
LicenseORC License
PublisherGhost Spark
Year2024
Complexity High
Accessibility Medium
Runnability Medium

Core Mechanic

Roll d20 + the relevant Proficiency and modifiers and meet or beat a difficulty. Beating or missing it by 10 produces a critical result, while a natural 20 or 1 shifts the degree one step. Benefit and Detriment change the difficulty by 5.

Best For

Groups who want classless tactical fantasy with grid combat, build experimentation, and campaigns that alternate between exploration, conflicts, and long-term projects. It suits a Lorewarden comfortable preparing a regional sandbox.

Highlights

Fast and Slow Turns let players trade one action for acting before enemies, turning initiative into a round-by-round tactical choice. Three classless Paths open Boons and Feats that let characters combine martial, magical, and skill-focused abilities. Exploration and Horizon procedures connect regional travel, threat clocks, and long-term Projects to the consequences of each adventure.

Considerations

Grid combat asks players to track action costs, positioning, conditions, and multiple-attack penalties each round. Character advancement spreads options across Boons, Feats, Skills, and magical Disciplines, so players compare abilities drawn from several chapters. The campaign structure expects the Lorewarden to prepare an Adventure Map of regions and threats before play.