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Mouse Guard RPG

2nd Edition
Brave mice stand against the dangers of the wild in this mission-driven RPG
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Best For

Groups who love the Mouse Guard comics and want a mission-driven RPG where brave mice face nature, weather, and predators: with Burning Wheel's belief-driven mechanics in a streamlined package.

Core Mechanic

Roll a pool of d6s equal to your ability or skill: each die showing 4+ counts as a success. Meet or exceed the obstacle number to pass. Conflicts (fights, arguments, chases, negotiations) use scripted actions and disposition. Beliefs, Instincts, and Goals drive advancement. Play alternates between GM's Turn (missions and obstacles) and Players' Turn (personal goals and recovery).

Diced6 dice pool
System FamilyBurning Wheel
PublisherArchaia Entertainment
Year2015
ComplexityHow much there is to learn
Medium

The d6 pool counts 4+ as successes against an obstacle. Its shape is the two-part session, a GM's Turn of challenges answered by a Players' Turn, with Beliefs, Goals, and Instincts earning rewards. Conditions, traits, and scripted conflicts add the rest.

AvailabilityHow you get the rules
  • Free to tryNothing freeNo free rules or starter
  • Get it nowSold newIn print or as a legal PDF
RunnabilityWhat the book gives you to run it
  • ✓IndexFind any rule by page number
  • ✓GM guidanceA chapter on how to run the game
  • ✓Examples of playRules shown in action at the table
  • ✓Quick referenceCheat sheet or summary tables
  • –Cross-referencesRules rarely point to each other by page

4 of 5 book tools found in the core book

Highlights

Beliefs and Instincts mechanically drive play, versatile conflict system handles fights, debates, chases, and negotiations equally, streamlined Burning Wheel engine, well-integrated with the comics, included sample missions and 12 pre-made characters

Considerations

Tightly bound to the Mouse Guard setting, conflict scripting takes getting used to, limited character options, currently out of print

Rules license Proprietary

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