Mouse Guard RPG
2nd EditionCore Mechanic
Roll a pool of d6s equal to your ability or skill — each die showing 4+ counts as a success. Meet or exceed the obstacle number to pass. Conflicts (fights, arguments, chases, negotiations) use scripted actions and disposition. Beliefs, Instincts, and Goals drive advancement. Play alternates between GM's Turn (missions and obstacles) and Players' Turn (personal goals and recovery).
Best For
Groups who love the Mouse Guard comics and want a mission-driven RPG where brave mice face nature, weather, and predators — with Burning Wheel's belief-driven mechanics in a streamlined package.
Highlights
Beliefs and Instincts mechanically drive play, versatile conflict system handles fights, debates, chases, and negotiations equally, streamlined Burning Wheel engine, well-integrated with the comics, included sample missions and 12 pre-made characters
Considerations
Tightly bound to the Mouse Guard setting, conflict scripting takes getting used to, limited character options, currently out of print