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Inevitable vs Mouse Guard RPG

Compare Inevitable and Mouse Guard RPG side by side. See differences in complexity, dice, genre, and more.

InevitableMouse Guard RPG
GenreFantasyFantasy
TagsAtmospheric, Character-Driven, Deadly, Fiction-First, Grimdark, Lore-Heavy, Mission-Based, Narrative, Rules-LightCharacter-Driven, Atmospheric, Mission-Based
Core MechanicBuild a dice pool of d6s from Reputations, equipment, and risk-taking. Roll and take the highest: 1–3 fails with a Consequence, 4–5 succeeds but with a Consequence and earns a Showdown Token, 6 succeeds cleanly. In climactic Showdowns, one character faces the Threat alone: roll d6 plus bonuses from negotiated Costs against a target equal to Threat minus accumulated Showdown Tokens.Roll a pool of d6s equal to your ability or skill: each die showing 4+ counts as a success. Meet or exceed the obstacle number to pass. Conflicts (fights, arguments, chases, negotiations) use scripted actions and disposition. Beliefs, Instincts, and Goals drive advancement. Play alternates between GM's Turn (missions and obstacles) and Players' Turn (personal goals and recovery).
Diced6 dice poold6 dice pool
ComplexityLowMedium
AvailabilityFree quickstartPaid
Runnability3 of 5 book tools4 of 5 book tools
LicenseAll Rights ReservedProprietary
Third-Party PublishingNot yet researchedNot yet researched
PublisherSoulMuppet PublishingArchaia Entertainment
Year20242015
LanguagesEnglishEnglish
Best ForGroups who want a narrative, play-to-lose fantasy RPG where doomed cowboy knights sacrifice everything to defy prophecy in a richly detailed kingdom on the brink of destruction.Groups who love the Mouse Guard comics and want a mission-driven RPG where brave mice face nature, weather, and predators: with Burning Wheel's belief-driven mechanics in a streamlined package.
HighlightsPlay-to-lose structure makes failure and sacrifice mechanically meaningful rather than punishing. Six classes (Errant, Mystic, Godsman, Taleweaver, Roamer, Shadowjack) each with unique abilities and Reputation suggestions. Nested quest structure (World Quests, Stepwise Quests, Doom Quests, and the Fall Quest) creates escalating campaign arcs. Showdown mechanic focuses climactic confrontations on a single character negotiating personal Costs against the Threat.Beliefs and Instincts mechanically drive play, versatile conflict system handles fights, debates, chases, and negotiations equally, streamlined Burning Wheel engine, well-integrated with the comics, included sample missions and 12 pre-made characters
ConsiderationsTightly bound to the Kingdom of Myth setting with no toolkit for other campaigns. Play-to-lose premise requires buy-in from all players. GM must manage interconnected Doom timelines and escalating Threat levels across multiple quest types. No tactical combat system: conflicts resolve through the same Challenge and Showdown mechanics as everything else.Tightly bound to the Mouse Guard setting, conflict scripting takes getting used to, limited character options, currently out of print