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Grimwild

Cinematic Fantasy Roleplaying
Heroic fantasy adventure driven by dramatic, cinematic scenes
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fantasy
NarrativeFiction-FirstCinematicCharacter-DrivenHeroicLow-PrepRandom TablesPlayer-Only RollsOpen Source
Languages: English
Diced6 dice pool, d8
System FamilyStandalone
CostFree / $
LicenseCC BY 4.0
PublisherOddity Press
Year2025
Complexity Low
Accessibility Very High
Runnability High

Core Mechanic

Roll a pool of d6 stat dice and take the highest: 6 is a perfect, 4–5 is messy (you succeed with trouble), 1–3 is grim. Two or more 6s is a critical. For harder tasks the GM adds d8 thorns, which can cut a high die down a tier. Players spend spark to boost rolls; the GM spends suspense to complicate them. The GM never rolls.

Best For

Groups who want fast, cinematic heroic fantasy that leans on dramatic story beats and character arcs rather than tactical grid combat.

Highlights

Action rolls take the highest of a d6 stat pool for a perfect, messy, or grim result, so every roll lands on a three-tier outcome rather than pass/fail. The GM raises difficulty by adding d8 thorns that can cut an otherwise good result, scaling danger without changing the dice you roll. Pools of d6 track resources, threats, and clocks by dropping dice as they deplete, unifying hit points, supplies, and looming dangers into one countdown.

Considerations

The GM never rolls dice, so all pacing and threat escalation rest on GM judgment and spent suspense. Outcomes are deliberately cinematic rather than simulationist, abstracting away tactical positioning and precise resource accounting. Advancement is tied to resolving story and character arcs, so groups that skip arc play get little mechanical progression.