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Warhammer Fantasy Roleplay vs Worlds Without Number

Compare Warhammer Fantasy Roleplay and Worlds Without Number side by side. See differences in complexity, dice, genre, cost, and more.

Warhammer Fantasy RoleplayWorlds Without Number
GenreFantasyFantasy
Play StyleGritty, Deadly, Career-Based, Dark Fantasy, Roleplay-Heavy, Atmospheric, Low-Fantasy, Investigation, Corruption, Lore-Heavy, Licensed Setting, Random Character Creation, Roll to Cast, GrimdarkSandbox, Exploration, Faction Play, Worldbuilding, Tactical, Ascending AC, Vancian Casting
Core MechanicRoll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests.2d6 + skill + attribute ≥ target for skills; d20 + modifiers vs. AC for combat. OSR-inspired with modern refinements.
Diced1002d6 / d20
ComplexityMediumMedium
AccessibilityMediumVery High
CommunityMediumMedium
LicenseNo open licenseProprietary
Cost$$$Free / $$
PublisherCubicle 7Sine Nomine Publishing
Year20182021
Best ForGroups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter.Sandbox fantasy campaigns with deep worldbuilding tools, faction turns, and an OSR-flavored system from the creator of Stars Without Number.
HighlightsDetailed grimdark setting, career system creates varied character arcs, combat carries real consequencesFree version is very generous, comprehensive sandbox and worldbuilding tools, faction system, compatible with SWN
ConsiderationsTightly bound to the Old World setting, Success Level math can slow play, expensive supplement lineOSR combat can feel basic compared to modern tactical systems, limited mechanical support for narrative or story-arc campaigns, no built-in social encounter system