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Warhammer Fantasy Roleplay vs Worlds Without Number

Compare Warhammer Fantasy Roleplay and Worlds Without Number side by side. See differences in complexity, dice, genre, cost, and more.

Warhammer Fantasy RoleplayWorlds Without Number
GenreFantasyFantasy
Play StyleCareer-Based, Grimdark, Deadly, Investigation, Corruption, Licensed SettingSandbox, Exploration, Faction Play, Worldbuilding, Tactical, Ascending AC, Vancian Casting
Core MechanicRoll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests.2d6 + skill + attribute ≥ target for skills; d20 + modifiers vs. AC for combat. OSR-inspired with modern refinements.
Diced1002d6 / d20
ComplexityMediumMedium
AccessibilityLowVery High
RunnabilityHighHigh
LicenseNo open licenseProprietary
Cost$$$Free / $$
PublisherCubicle 7Sine Nomine Publishing
Year20182021
Best ForGroups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter.Sandbox fantasy campaigns with deep worldbuilding tools, faction turns, and an OSR-flavored system from the creator of Stars Without Number.
HighlightsThe career system structures advancement around trades, moving a character through jobs that shape both skills and story. Success Levels measure how far a d100 test beats or misses its target, turning every roll into a degree of result. Advantage accumulates during a fight, rewarding momentum with stacking bonuses to attack tests.Free version is very generous, comprehensive sandbox and worldbuilding tools, faction system, compatible with SWN
ConsiderationsThe rules assume the Old World setting, so moving WFRP elsewhere means reworking its careers and tone. Comparing tens digits for Success Levels on every test adds a math step that can slow combat. Advancement is career-gated, so a character often must finish or leave a career before branching into new skills.OSR combat can feel basic compared to modern tactical systems, limited mechanical support for narrative or story-arc campaigns, no built-in social encounter system