Wanderhome vs Warhammer Fantasy Roleplay
Compare Wanderhome and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.
| Wanderhome | Warhammer Fantasy Roleplay | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Play Style | Cozy, Narrative, Diceless, GM-Less, Collaborative, Character-Driven, Atmospheric, Rules-Light, Roleplay-Heavy | Gritty, Deadly, Career-Based, Dark Fantasy, Roleplay-Heavy, Atmospheric, Low-Fantasy, Investigation, Corruption, Lore-Heavy, Licensed Setting, Random Character Creation, Roll to Cast, Grimdark |
| Core Mechanic | No dice, no GM. Belonging Outside Belonging engine — earn tokens by inconveniencing yourself or stepping outside your comfort zone; spend tokens to help others, reveal secrets, or achieve difficult actions. Violence is explicitly absent. Playbooks define each character's nature through lists of things they can always do, things that earn tokens, and things that cost tokens. Seasons and nature guide the journey. | Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests. |
| Dice | Diceless | d100 |
| Complexity | Very Low | Medium |
| Accessibility | High | Medium |
| Community | Medium | Medium |
| License | Proprietary | No open license |
| Cost | $$ | $$$ |
| Publisher | Possum Creek Games | Cubicle 7 |
| Year | 2021 | 2018 |
| Best For | Groups who want gentle, non-violent storytelling about animal-folk journeying through a pastoral world — exploring themes of community, seasons, and small acts of kindness. | Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter. |
| Highlights | Best TTRPG 2021 from Polygon and Dicebreaker, token economy — earn tokens by stepping outside comfort zone, spend them to help others — mechanically enforces non-violent play, Belonging Outside Belonging engine removes dice and GM roles, seasonal calendar structures the journey | Detailed grimdark setting, career system creates varied character arcs, combat carries real consequences |
| Considerations | Token economy is the only pacing mechanism which can stall play, shared narrative authority can lead to uneven participation, playbook Natures may feel constraining over long sessions, limited published supplemental content | Tightly bound to the Old World setting, Success Level math can slow play, expensive supplement line |