TTRPG Wiki

Compare tabletop RPG systems to find your next game

Tales of Argosa vs Warhammer Fantasy Roleplay

Compare Tales of Argosa and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.

Tales of ArgosaWarhammer Fantasy Roleplay
GenreFantasyFantasy
Play StyleDeadly, Gritty, Sandbox, Exploration, Combat-Heavy, Low-Prep, Dungeon Crawl, One-Shot Friendly, Atmospheric, Roll to Cast, Open Source, Random TablesGritty, Deadly, Career-Based, Dark Fantasy, Roleplay-Heavy, Atmospheric, Low-Fantasy, Investigation, Corruption, Lore-Heavy, Licensed Setting, Random Character Creation, Roll to Cast, Grimdark
Core MechanicRoll d20 under attribute to succeed (roll-under). Luck saves deplete your Luck attribute with each success, ratcheting tension. Combat uses Nat 19 effects, Exploits, Fumbles, Crits, and Trauma tables. Dark & Dangerous Magic risks madness and Veil monsters when casting spells.Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests.
Diced20d100
ComplexityLowMedium
AccessibilityHighMedium
CommunityVery LowMedium
LicenseCC BY-SA 4.0No open license
Cost$$$$$
PublisherPickpocket PressCubicle 7
Year20242018
Best ForSword & sorcery fans who want fast, brutal combat with diminishing Luck, dark & dangerous magic, and rich emergent sandbox play — group or solo.Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter.
HighlightsDistinctive diminishing Luck mechanic, combat with Exploits and Trauma is consequential, large GM toolbox (hexploration, oracles, hirelings, mass battle), solo rules included, Creative Commons licenseDetailed grimdark setting, career system creates varied character arcs, combat carries real consequences
ConsiderationsDiminishing Luck mechanic means characters weaken as they succeed, limited magical options in core rules, requires GM comfort with sandbox hexcrawl prepTightly bound to the Old World setting, Success Level math can slow play, expensive supplement line