Starfinder vs Tiny Cyberpunk
Compare Starfinder and Tiny Cyberpunk side by side. See differences in complexity, dice, genre, cost, and more.
| Starfinder | Tiny Cyberpunk | |
|---|---|---|
| Genre | Scifi | Cyberpunk, Scifi |
| Play Style | Tactical, Crunchy, Character Building, Heroic, Ascending AC, Space Opera, Ship-Based, Exploration | Rules-Light, One-Shot Friendly, Low-Prep, Fast-Paced, Theater of the Mind, Classless, Solo-Friendly, Random Tables |
| Core Mechanic | d20 + modifier vs. DC. Three-action economy per turn. Four degrees of success. Cross-compatible with Pathfinder 2e. | Roll 2d6 for a Test; any 5 or 6 succeeds. Advantage raises the pool to 3d6, while Disadvantage lowers it to 1d6 and normally takes precedence. |
| Dice | d20 | d6 dice pool |
| Complexity | High | Medium |
| Accessibility | Very High | Medium |
| Runnability | Very High | Medium |
| License | ORC | All Rights Reserved |
| Cost | Free | $$ |
| Publisher | Paizo | Gallant Knight Games |
| Year | 2024 | 2024 |
| Best For | Sci-fi fans who want Pathfinder 2e's tactical depth with plasma rifles and starships. Great for PF2e veterans looking for cross-compatible space adventure. | Groups seeking quick cyberpunk missions where street-level jobs provoke escalating corporate retaliation. The included oracles also support solo campaigns. |
| Highlights | Free rules on Archives of Nethys, deep tactical combat, cross-compatible with PF2e, distinct class identity | Hacking uses Firewall difficulty and failure-triggered Kickbacks, giving digital intrusion distinct risks while reusing the core Test. Heat turns mission fallout into escalating corporate actions after rests, carrying consequences between jobs. A complete solo loop pairs scene procedures with oracles, supporting one-player campaigns without a Director. |
| Considerations | Steep learning curve, fewer classes and options than PF2e (still growing), tactical starship combat rules deferred to a future supplement with current rules being narrative only | Most Tests resolve as binary success or failure, leaving unlisted consequences to the Director. Long campaigns require more Director worldbuilding than one-off missions. The Corporate Edition includes portions of Neodinium that the publisher identified as generative-AI text; an announced Hacker Edition will replace that material. |