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Slugblaster vs Starfinder

Compare Slugblaster and Starfinder side by side. See differences in complexity, dice, genre, cost, and more.

SlugblasterStarfinder
GenreScifiScifi
Play StyleNarrative, Rules-Light, Cinematic, Fast-Paced, Gonzo, Character-Driven, ComedyTactical, Crunchy, Combat-Heavy, Character Building, Grid-Based, Heroic, Ascending AC, Space Opera, Ship-Based, Exploration
Core MechanicForged in the Dark — roll a d6 dice pool and take the highest: 6 is a success, 4–5 is a partial success, 1–3 is a failure. No attributes or skills — instead, spend Boost to add dice. Kick lets you push your luck for Style Points by adding flair to any action. Style Points fuel advancement and reputation. Trouble tracks escalate consequences from parents, school, and interdimensional authorities.d20 + modifier vs. DC. Three-action economy per turn. Four degrees of success. Cross-compatible with Pathfinder 2e.
Diced6 dice poold20
ComplexityLowHigh
AccessibilityHighVery High
CommunityLowHigh
LicenseForged in the DarkORC
Cost$$Free (ORC)
PublisherWilkie's Candy Lab (Mikey Hamm)Paizo
Year20222024
Best ForGroups who want fast-paced, irreverent adventures about teenagers hoverboarding through alternate dimensions, doing tricks, getting sponsorships, and avoiding getting grounded.Sci-fi fans who want Pathfinder 2e's tactical depth with plasma rifles and starships. Great for PF2e veterans looking for cross-compatible space adventure.
HighlightsCombines teen drama with dimension-hopping action sports, Kick mechanic adds dice for adding flair to actions, Indie Groundbreaker Game of the Year winner, Trouble tracks escalate consequences from parents and authorities without lethal combatFree rules on Archives of Nethys, deep tactical combat, cross-compatible with PF2e, distinct class identity
ConsiderationsNarrow genre focused on teenage hoverboard adventures, no attributes or skills — characters differentiate through playsheet and narrative choices only, five playsheets (Grit, Guts, Smarts, Heart, Chill) limit build variety, tone is specifically absurdist teen actionSteep learning curve, fewer classes and options than PF2e (still growing), tactical starship combat rules deferred to a future supplement with current rules being narrative only