Mothership vs Slugblaster
Compare Mothership and Slugblaster side by side. See differences in complexity, dice, genre, cost, and more.
| Mothership | Slugblaster | |
|---|---|---|
| Genre | Scifi, Horror | Scifi |
| Play Style | Rules-Light, Deadly, One-Shot Friendly, Survival, Atmospheric, Low-Prep, Cinematic, Fast-Paced | Narrative, Rules-Light, Cinematic, Fast-Paced, Gonzo, Character-Driven, Comedy |
| Core Mechanic | Roll d100 under stat/skill. Stress and panic mechanics escalate tension. | Forged in the Dark — roll a d6 dice pool and take the highest: 6 is a success, 4–5 is a partial success, 1–3 is a failure. No attributes or skills — instead, spend Boost to add dice. Kick lets you push your luck for Style Points by adding flair to any action. Style Points fuel advancement and reputation. Trouble tracks escalate consequences from parents, school, and interdimensional authorities. |
| Dice | d100 | d6 dice pool |
| Complexity | Low | Low |
| Accessibility | High | High |
| Community | Medium | Low |
| License | 3rd Party License | Forged in the Dark |
| Cost | $ | $$ |
| Publisher | Tuesday Knight Games | Wilkie's Candy Lab (Mikey Hamm) |
| Year | 2022 | 2022 |
| Best For | Terrifying sci-fi horror one-shots and short campaigns. Panic table creates unforgettable moments. | Groups who want fast-paced, irreverent adventures about teenagers hoverboarding through alternate dimensions, doing tricks, getting sponsorships, and avoiding getting grounded. |
| Highlights | Rules-light, well-regarded module library, panic system creates mechanical tension | Combines teen drama with dimension-hopping action sports, Kick mechanic adds dice for adding flair to actions, Indie Groundbreaker Game of the Year winner, Trouble tracks escalate consequences from parents and authorities without lethal combat |
| Considerations | Panic table can cascade and end sessions abruptly, limited long-campaign support in core rules, stress mechanics can feel repetitive over extended play | Narrow genre focused on teenage hoverboard adventures, no attributes or skills — characters differentiate through playsheet and narrative choices only, five playsheets (Grit, Guts, Smarts, Heart, Chill) limit build variety, tone is specifically absurdist teen action |