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Shadowrun vs Tiny Taverns

Compare Shadowrun and Tiny Taverns side by side. See differences in complexity, dice, genre, cost, and more.

ShadowrunTiny Taverns
GenreCyberpunk, FantasyFantasy
Play StyleCrunchy, Tactical, Combat-Heavy, Heist, Character Building, Faction Play, Lore-Heavy, Skill-Based, Mission-Based, Urban FantasyCozy, Rules-Light, Narrative, Beginner-Friendly, Slice-of-Life, Fiction-First, Character-Driven, Low-Prep, Tag-Based
Core MechanicRoll a pool of d6s equal to attribute + skill, counting 5s and 6s as hits. Meet or exceed a threshold to succeed. Situational advantages generate Edge points rather than modifying dice pools directly; Edge is spent on tactical effects like rerolling dice, adding successes, or imposing penalties on opponents.Roll 2d6 — if any die shows 5 or 6, you succeed. Advantage grants 3d6; Disadvantage drops to 1d6. Focus expands success to 4+. Tavern chores, cooking minigames, and emotional wellness mechanics replace dungeon crawling. Fortune points bend the story. Built on the TinyD6 engine from Tiny Dungeon 2e.
Diced6 dice pool2d6
ComplexityVery HighVery Low
AccessibilityMediumHigh
CommunityHighLow
LicenseNo open licenseProprietary (TinyD6)
Cost$$$$$
PublisherCatalyst Game LabsGallant Knight Games
Year20192020
Best ForGroups who want cyberpunk-fantasy heists with deep mechanical subsystems for hacking, magic, and combat.Groups who want cozy, low-stakes fantasy focused on running a tavern, building relationships, and exploring everyday life in a magical world.
HighlightsUnique cyberpunk-fantasy setting blending megacorporate intrigue with magic and metahuman races. Dedicated subsystems for Matrix hacking, magic, rigging, and astral space. Edge system replaces many situational modifiers with a spendable tactical resource. Decades of published lore spanning in-world history from 2011 to the 2080s.Fills a niche no other RPG covers with slice-of-life play, gentle tone with built-in safety tools, tavern creation and cooking minigames, emotional wellness system adds depth, TinyD6 core is simple to learn
ConsiderationsMatrix hacking runs as a parallel subsystem that can leave non-decker players waiting. Multiple supplemental rulebooks needed for full coverage of magic, Matrix, and rigging. Published books have documented editing and layout issues.Very niche — must want low-stakes tavern life, limited combat and adventure content, limited appeal for action-oriented groups