TTRPG Wiki

Compare tabletop RPG systems to find your next game

Shadowrun vs Tales of Xadia

Compare Shadowrun and Tales of Xadia side by side. See differences in complexity, dice, genre, cost, and more.

ShadowrunTales of Xadia
GenreCyberpunk, FantasyFantasy
TagsCrunchy, Tactical, Heist, Character Building, Faction Play, Lore-Heavy, Skill-Based, Mission-Based, Urban FantasyNarrative, Character-Driven, Character Building, Classless, Fear & Stress Mechanics, Corruption, Roll to Cast, Lore-Heavy, Strong GM Support, Licensed IP
Core MechanicRoll a pool of d6s equal to attribute + skill, counting 5s and 6s as hits. Meet or exceed a threshold to succeed. Situational advantages generate Edge points rather than modifying dice pools directly; Edge is spent on tactical effects like rerolling dice, adding successes, or imposing penalties on opponents.Build and roll a d4–d12 dice pool from an attribute, a value and a distinction, adding one applicable specialty and assets. Results of 1 are hitches and cannot contribute to the total or effect. Add two eligible results to beat the opposition's total. Choose an unused eligible die whose size determines the effect rather than its rolled number.
Diced6 dice poold4–d12 dice pool
ComplexityVery HighHigh
AccessibilityHighHigh
RunnabilityVery HighVery High
LicenseNo open licenseAll Rights Reserved
Third-Party PublishingNot yet researchedNo verified route found
Summary only, not legal advice. Check current terms before publishing.
Cost$$$$$
PublisherCatalyst Game LabsDire Wolf Digital
Year20192022
LanguagesEnglish, German, French, ItalianEnglish
Best ForGroups who want cyberpunk-fantasy heists with deep mechanical subsystems for hacking, magic, and combat.Groups who want fantasy campaigns where changing convictions and relationships matter mechanically alongside magical adventures in The Dragon Prince's setting.
HighlightsThe setting fuses megacorporate intrigue with magic and metahuman races, so a single team mixes street samurai, mages, and deckers. Distinct subsystems model Matrix hacking, spellcasting, drone rigging, and astral space, each carrying its own rules depth. The Edge economy converts situational advantages into a spendable resource for rerolls, extra hits, or penalties on opponents.Questioning a value statement triples its die for a roll and feeds growth, making changes of conviction mechanically consequential. Contests can change major non-player characters' values, letting persuasion reshape their future behavior. Extended challenges resolve varied approaches against a shrinking dice pool, supporting obstacles beyond physical combat.
ConsiderationsMatrix hacking runs on its own timescale and can leave non-decker players idle during a run. Character creation spreads across attributes, skills, magic or resonance, gear, and lifestyle, making the first build long. Dice pools grow large at high skill, so counting hits on a fistful of d6s slows resolution.Stress strengthens opposing dice pools, making unresolved setbacks harder to overcome. Guided rune-mage creation links ancestry and upbringing to magical vocation, limiting characters' inherent access to different sources of primal magic. Trait advancement uses growth dice in tests that can fail, rather than guaranteeing an upgrade after every story arc.