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Shadowrun vs Tales of Argosa

Compare Shadowrun and Tales of Argosa side by side. See differences in complexity, dice, genre, cost, and more.

ShadowrunTales of Argosa
GenreCyberpunk, FantasyFantasy
Play StyleCrunchy, Tactical, Combat-Heavy, Heist, Character Building, Faction Play, Lore-Heavy, Skill-Based, Mission-Based, Urban FantasyDeadly, Gritty, Sandbox, Exploration, Combat-Heavy, Low-Prep, Dungeon Crawl, One-Shot Friendly, Atmospheric, Roll to Cast, Open Source, Random Tables
Core MechanicRoll a pool of d6s equal to attribute + skill, counting 5s and 6s as hits. Meet or exceed a threshold to succeed. Situational advantages generate Edge points rather than modifying dice pools directly; Edge is spent on tactical effects like rerolling dice, adding successes, or imposing penalties on opponents.Roll d20 under attribute to succeed (roll-under). Luck saves deplete your Luck attribute with each success, ratcheting tension. Combat uses Nat 19 effects, Exploits, Fumbles, Crits, and Trauma tables. Dark & Dangerous Magic risks madness and Veil monsters when casting spells.
Diced6 dice poold20
ComplexityVery HighLow
AccessibilityMediumHigh
CommunityHighVery Low
LicenseNo open licenseCC BY-SA 4.0
Cost$$$$$
PublisherCatalyst Game LabsPickpocket Press
Year20192024
Best ForGroups who want cyberpunk-fantasy heists with deep mechanical subsystems for hacking, magic, and combat.Sword & sorcery fans who want fast, brutal combat with diminishing Luck, dark & dangerous magic, and rich emergent sandbox play — group or solo.
HighlightsUnique cyberpunk-fantasy setting blending megacorporate intrigue with magic and metahuman races. Dedicated subsystems for Matrix hacking, magic, rigging, and astral space. Edge system replaces many situational modifiers with a spendable tactical resource. Decades of published lore spanning in-world history from 2011 to the 2080s.Distinctive diminishing Luck mechanic, combat with Exploits and Trauma is consequential, large GM toolbox (hexploration, oracles, hirelings, mass battle), solo rules included, Creative Commons license
ConsiderationsMatrix hacking runs as a parallel subsystem that can leave non-decker players waiting. Multiple supplemental rulebooks needed for full coverage of magic, Matrix, and rigging. Published books have documented editing and layout issues.Diminishing Luck mechanic means characters weaken as they succeed, limited magical options in core rules, requires GM comfort with sandbox hexcrawl prep