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Savage Worlds vs Storypath Ultra

Compare Savage Worlds and Storypath Ultra side by side. See differences in complexity, dice, genre, cost, and more.

Savage WorldsStorypath Ultra
GenreUniversalUniversal
Play StyleCinematic, Fast-Paced, Tactical, Pulp Action, Combat-Heavy, Heroic, MiniaturesToolkit, Modular, Hackable, Cinematic, Heroic, Narrative, Character-Driven, Investigation, Social Intrigue, Skill-Based, Classless, GM-Friendly
Core MechanicRoll trait die + wild die (d6), keep the highest. Target number 4. Raises every +4.Roll a pool of d10s equal to Skill + Attribute. Each die showing 8+ is a hit; 10s count as two hits. Add Enhancement (bonus hits from gear, abilities, or circumstances). Spend hits to meet the difficulty, buy off Complications (side effects attached to the roll), or purchase Tricks (extra effects like knockdown or critical hits). Failed rolls generate Momentum, a shared pool players spend for bonus hits, to turn failures into successes, or to introduce story facts.
Diced4–d12d10 dice pool
ComplexityMediumMedium
AccessibilityMediumMedium
CommunityMediumLow
LicenseSavage Worlds Adventurer's GuildProprietary (third-party license pending)
Cost$$$$
PublisherPinnacle EntertainmentOnyx Path Publishing
Year20182026
Best ForFast-paced pulp action across any genre. Great for large groups and mass combat.Groups who want a genre-agnostic d10 dice pool engine with dedicated subsystems for action, investigation, and social intrigue — especially those building their own setting or adapting existing Storypath games.
HighlightsFast resolution, genre-flexible, handles large groups wellThree distinct play modes — action-adventure, investigation, and influence — each with dedicated mechanics. Complications and Tricks give every successful roll narrative texture beyond pass/fail. Momentum turns failed rolls into a shared resource that keeps the story moving. Modular building-block systems (powers, heists, vehicles, crafting, large-scale combat) plug into any game.
ConsiderationsExploding dice can produce extreme variance in outcomes, setting books vary in depth — some provide minimal mechanical content beyond a genre frameNo included setting beyond three short examples — groups must build or adapt their own world. No free quickstart or SRD available. The promised third-party publishing license is not yet live. Multiple interacting subsystems (Enhancement, Advantage, bonds, Complications) take several sessions to internalize.