Original Dungeons & Dragons vs White Box: FMAG
Compare Original Dungeons & Dragons and White Box: FMAG side by side. See differences in complexity, dice, genre, and more.
| Original Dungeons & Dragons | White Box: FMAG | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Tags | Classic Fantasy, Dungeon Crawl, Exploration, Sandbox, Random Tables, Vancian Casting, Descending AC, Domain Management | Rules-Light, Classic Fantasy, Dungeon Crawl, Deadly, Hackable, Beginner-Friendly, Random Character Creation, Vancian Casting, Descending AC, Hexcrawl |
| Core Mechanic | Ability scores are rolled on 3d6, and combat uses a d20 attack matrix keyed to class or Hit Dice and Armor Class. Initiative uses dice, saving throws use class-and-level tables, and spellcasters have limited spells remembered per adventure. | Roll d20 + modifiers against a target number derived from the defender's Armor Class (descending AC by default, ascending AC optional). Attribute modifiers are compressed to −1, 0, or +1. Each class has a single saving throw number that improves with level. Side-based initiative is rolled each round on d6. |
| Dice | d20 | d20 |
| Complexity | High | Very Low |
| Availability | Paid | Free core rules |
| Runnability | 3 of 5 book tools | 2 of 5 book tools |
| License | Proprietary | OGL 1.0a |
| Third-Party Publishing | Not yet researched | Not yet researched |
| Publisher | Tactical Studies Rules | Seattle Hill Games |
| Year | 1974 | 2016 |
| Languages | English | English |
| Best For | Groups who want an early fantasy campaign game with dungeon expeditions, open wilderness play, and substantial referee adjudication. It fits tables willing to choose or adapt procedures when the rules leave room. | Groups wanting the simplest possible version of original D&D: four classes, compressed modifiers, and intentional rules gaps that invite house rules and Referee creativity. |
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