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No Thank You, Evil! vs Warhammer Fantasy Roleplay

Compare No Thank You, Evil! and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.

No Thank You, Evil!Warhammer Fantasy Roleplay
GenreFantasyFantasy
Play StyleBeginner-Friendly, Family, Rules-Light, Narrative, Collaborative, Low-PrepGritty, Deadly, Career-Based, Dark Fantasy, Roleplay-Heavy, Atmospheric, Low-Fantasy, Investigation, Corruption, Lore-Heavy, Licensed Setting, Random Character Creation, Roll to Cast, Grimdark
Core MechanicSimplified Cypher System — roll d6 vs. difficulty number (1–6). Spend points from pools (Tough, Fast, Smart, Awesome) to lower difficulty. Character sentences scale by age: 'I'm a Noun' (age 5+), 'I'm an Adjective Noun' (age 6+), 'I'm an Adjective Noun who Verbs' (age 8+). Every character has a Companion with a one-use Cypher power. Any player can shout 'No Thank You, Evil!' to instantly end a scary encounter.Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests.
Diced6d100
ComplexityVery LowMedium
AccessibilityVery HighMedium
CommunityLowMedium
LicenseProprietaryNo open license
Cost$$$$$
PublisherMonte Cook GamesCubicle 7
Year20152018
Best ForFamilies with kids aged 5 and up who want a structured, supportive introduction to tabletop RPGs in a whimsical setting.Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter.
HighlightsThree complexity tiers scale character sentences by age (5+, 6+, 8+), built-in safety mechanic lets any player end a scary encounter, every character has a Companion with a one-use Cypher power, uses simplified Cypher System rules as a gateway to Numenera and The StrangeDetailed grimdark setting, career system creates varied character arcs, combat carries real consequences
ConsiderationsDesigned for ages 5–12 with limited mechanical depth for older players, d6 vs. difficulty 1–6 resolution has narrow outcome range, setting is locked to the whimsical land of Storia, no advancement system beyond the three-tier sentence structureTightly bound to the Old World setting, Success Level math can slow play, expensive supplement line