No Thank You, Evil! vs Warhammer Fantasy Roleplay
Compare No Thank You, Evil! and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.
| No Thank You, Evil! | Warhammer Fantasy Roleplay | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Play Style | Beginner-Friendly, Family, Rules-Light, Narrative, Collaborative, Low-Prep | Gritty, Deadly, Career-Based, Dark Fantasy, Roleplay-Heavy, Atmospheric, Low-Fantasy, Investigation, Corruption, Lore-Heavy, Licensed Setting, Random Character Creation, Roll to Cast, Grimdark |
| Core Mechanic | Simplified Cypher System — roll d6 vs. difficulty number (1–6). Spend points from pools (Tough, Fast, Smart, Awesome) to lower difficulty. Character sentences scale by age: 'I'm a Noun' (age 5+), 'I'm an Adjective Noun' (age 6+), 'I'm an Adjective Noun who Verbs' (age 8+). Every character has a Companion with a one-use Cypher power. Any player can shout 'No Thank You, Evil!' to instantly end a scary encounter. | Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests. |
| Dice | d6 | d100 |
| Complexity | Very Low | Medium |
| Accessibility | Very High | Medium |
| Community | Low | Medium |
| License | Proprietary | No open license |
| Cost | $$ | $$$ |
| Publisher | Monte Cook Games | Cubicle 7 |
| Year | 2015 | 2018 |
| Best For | Families with kids aged 5 and up who want a structured, supportive introduction to tabletop RPGs in a whimsical setting. | Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter. |
| Highlights | Three complexity tiers scale character sentences by age (5+, 6+, 8+), built-in safety mechanic lets any player end a scary encounter, every character has a Companion with a one-use Cypher power, uses simplified Cypher System rules as a gateway to Numenera and The Strange | Detailed grimdark setting, career system creates varied character arcs, combat carries real consequences |
| Considerations | Designed for ages 5–12 with limited mechanical depth for older players, d6 vs. difficulty 1–6 resolution has narrow outcome range, setting is locked to the whimsical land of Storia, no advancement system beyond the three-tier sentence structure | Tightly bound to the Old World setting, Success Level math can slow play, expensive supplement line |