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Mouse Guard RPG vs Shadowrun

Compare Mouse Guard RPG and Shadowrun side by side. See differences in complexity, dice, genre, cost, and more.

Mouse Guard RPGShadowrun
GenreFantasyCyberpunk, Fantasy
Play StyleCharacter-Driven, Atmospheric, Mission-BasedCrunchy, Tactical, Combat-Heavy, Heist, Character Building, Faction Play, Lore-Heavy, Skill-Based, Mission-Based, Urban Fantasy
Core MechanicRoll a pool of d6s equal to your ability or skill — each die showing 4+ counts as a success. Meet or exceed the obstacle number to pass. Conflicts (fights, arguments, chases, negotiations) use scripted actions and disposition. Beliefs, Instincts, and Goals drive advancement. Play alternates between GM's Turn (missions and obstacles) and Players' Turn (personal goals and recovery).Roll a pool of d6s equal to attribute + skill, counting 5s and 6s as hits. Meet or exceed a threshold to succeed. Situational advantages generate Edge points rather than modifying dice pools directly; Edge is spent on tactical effects like rerolling dice, adding successes, or imposing penalties on opponents.
Diced6 dice poold6 dice pool
ComplexityMediumVery High
AccessibilityMediumMedium
CommunityMediumHigh
LicenseProprietaryNo open license
Cost$$$$$
PublisherArchaia EntertainmentCatalyst Game Labs
Year20152019
Best ForGroups who love the Mouse Guard comics and want a mission-driven RPG where brave mice face nature, weather, and predators — with Burning Wheel's belief-driven mechanics in a streamlined package.Groups who want cyberpunk-fantasy heists with deep mechanical subsystems for hacking, magic, and combat.
HighlightsBeliefs and Instincts mechanically drive play, versatile conflict system handles fights, debates, chases, and negotiations equally, streamlined Burning Wheel engine, well-integrated with the comics, included sample missions and 12 pre-made charactersUnique cyberpunk-fantasy setting blending megacorporate intrigue with magic and metahuman races. Dedicated subsystems for Matrix hacking, magic, rigging, and astral space. Edge system replaces many situational modifiers with a spendable tactical resource. Decades of published lore spanning in-world history from 2011 to the 2080s.
ConsiderationsTightly bound to the Mouse Guard setting, conflict scripting takes getting used to, limited character options, currently out of printMatrix hacking runs as a parallel subsystem that can leave non-decker players waiting. Multiple supplemental rulebooks needed for full coverage of magic, Matrix, and rigging. Published books have documented editing and layout issues.