Mothership vs OneDice Abney Park’s Airship Pirates
Compare Mothership and OneDice Abney Park’s Airship Pirates side by side. See differences in complexity, dice, genre, cost, and more.
| Mothership | OneDice Abney Park’s Airship Pirates | |
|---|---|---|
| Genre | Scifi, Horror | Post-Apocalyptic, Scifi |
| Play Style | Rules-Light, Deadly, One-Shot Friendly, Survival, Atmospheric, Low-Prep, Cinematic, Fast-Paced | Pirates, Ship-Based, Licensed IP, Skill-Based, Cinematic, Pulp Action, Random Tables |
| Core Mechanic | Roll d100 under stat/skill. Stress and panic mechanics escalate tension. | Roll 1d6 plus one relevant ability and an applicable skill if any, then meet or beat the Gamekeeper’s target number. Opposed checks compare totals, while Doubloons can secure non-combat success, turn a hit into a miss, or power swashbuckling stunts. |
| Dice | d100 | d6 |
| Complexity | Low | Medium |
| Accessibility | High | Medium |
| Runnability | Medium | High |
| License | 3rd Party License | All Rights Reserved |
| Cost | $ | $ |
| Publisher | Tuesday Knight Games | Cakebread & Walton |
| Year | 2022 | 2014 |
| Best For | Terrifying sci-fi horror one-shots and short campaigns. Panic table creates unforgettable moments. | Groups who want fast, cinematic campaigns about a shared airship crew, with boarding actions and procedurally generated Skyloft destinations. |
| Highlights | Rules-light, well-regarded module library, panic system creates mechanical tension | Doubloons refresh each session and turn danger into player choices by averting harm or enabling cinematic stunts. Airship combat uses abstract range bands to structure chases and boarding actions for the whole crew. Random Skyloft tables generate aerial settlements with distinct economies and local customs. |
| Considerations | Panic table can cascade and end sessions abruptly, limited long-campaign support in core rules, stress mechanics can feel repetitive over extended play | The Gamekeeper sets target numbers and many situational modifiers, so table consistency depends on shared expectations. Player pirates reduced to zero Health by lethal damage die unless Medicine succeeds within three combat rounds; a Doubloon instead leaves them unconscious. The setting includes authoritarian oppression and slavery. |