TTRPG Wiki

Compare tabletop RPG systems to find your next game

Mothership vs OneDice Abney Park’s Airship Pirates

Compare Mothership and OneDice Abney Park’s Airship Pirates side by side. See differences in complexity, dice, genre, cost, and more.

MothershipOneDice Abney Park’s Airship Pirates
GenreScifi, HorrorPost-Apocalyptic, Scifi
Play StyleRules-Light, Deadly, One-Shot Friendly, Survival, Atmospheric, Low-Prep, Cinematic, Fast-PacedPirates, Ship-Based, Licensed IP, Skill-Based, Cinematic, Pulp Action, Random Tables
Core MechanicRoll d100 under stat/skill. Stress and panic mechanics escalate tension.Roll 1d6 plus one relevant ability and an applicable skill if any, then meet or beat the Gamekeeper’s target number. Opposed checks compare totals, while Doubloons can secure non-combat success, turn a hit into a miss, or power swashbuckling stunts.
Diced100d6
ComplexityLowMedium
AccessibilityHighMedium
RunnabilityMediumHigh
License3rd Party LicenseAll Rights Reserved
Cost$$
PublisherTuesday Knight GamesCakebread & Walton
Year20222014
Best ForTerrifying sci-fi horror one-shots and short campaigns. Panic table creates unforgettable moments.Groups who want fast, cinematic campaigns about a shared airship crew, with boarding actions and procedurally generated Skyloft destinations.
HighlightsRules-light, well-regarded module library, panic system creates mechanical tensionDoubloons refresh each session and turn danger into player choices by averting harm or enabling cinematic stunts. Airship combat uses abstract range bands to structure chases and boarding actions for the whole crew. Random Skyloft tables generate aerial settlements with distinct economies and local customs.
ConsiderationsPanic table can cascade and end sessions abruptly, limited long-campaign support in core rules, stress mechanics can feel repetitive over extended playThe Gamekeeper sets target numbers and many situational modifiers, so table consistency depends on shared expectations. Player pirates reduced to zero Health by lethal damage die unless Medicine succeeds within three combat rounds; a Doubloon instead leaves them unconscious. The setting includes authoritarian oppression and slavery.