OneDice Abney Park’s Airship Pirates vs Starfinder
Compare OneDice Abney Park’s Airship Pirates and Starfinder side by side. See differences in complexity, dice, genre, cost, and more.
| OneDice Abney Park’s Airship Pirates | Starfinder | |
|---|---|---|
| Genre | Post-Apocalyptic, Scifi | Scifi |
| Play Style | Pirates, Ship-Based, Licensed IP, Skill-Based, Cinematic, Pulp Action, Random Tables | Tactical, Crunchy, Character Building, Heroic, Ascending AC, Space Opera, Ship-Based, Exploration |
| Core Mechanic | Roll 1d6 plus one relevant ability and an applicable skill if any, then meet or beat the Gamekeeper’s target number. Opposed checks compare totals, while Doubloons can secure non-combat success, turn a hit into a miss, or power swashbuckling stunts. | d20 + modifier vs. DC. Three-action economy per turn. Four degrees of success. Cross-compatible with Pathfinder 2e. |
| Dice | d6 | d20 |
| Complexity | Medium | High |
| Accessibility | Medium | Very High |
| Runnability | High | Very High |
| License | All Rights Reserved | ORC |
| Cost | $ | Free |
| Publisher | Cakebread & Walton | Paizo |
| Year | 2014 | 2024 |
| Best For | Groups who want fast, cinematic campaigns about a shared airship crew, with boarding actions and procedurally generated Skyloft destinations. | Sci-fi fans who want Pathfinder 2e's tactical depth with plasma rifles and starships. Great for PF2e veterans looking for cross-compatible space adventure. |
| Highlights | Doubloons refresh each session and turn danger into player choices by averting harm or enabling cinematic stunts. Airship combat uses abstract range bands to structure chases and boarding actions for the whole crew. Random Skyloft tables generate aerial settlements with distinct economies and local customs. | Free rules on Archives of Nethys, deep tactical combat, cross-compatible with PF2e, distinct class identity |
| Considerations | The Gamekeeper sets target numbers and many situational modifiers, so table consistency depends on shared expectations. Player pirates reduced to zero Health by lethal damage die unless Medicine succeeds within three combat rounds; a Doubloon instead leaves them unconscious. The setting includes authoritarian oppression and slavery. | Steep learning curve, fewer classes and options than PF2e (still growing), tactical starship combat rules deferred to a future supplement with current rules being narrative only |