Masks: A New Generation vs Superpowered
Compare Masks: A New Generation and Superpowered side by side. See differences in complexity, dice, genre, and more.
| Masks: A New Generation | Superpowered | |
|---|---|---|
| Genre | Modern, Superhero | Modern, Superhero |
| Tags | Narrative, Rules-Light, Character-Driven, Drama, Beginner-Friendly, CC-Licensed Rules, Superpowers | Rules-Light, Superpowers, Beginner-Friendly, Fast-Paced, Theater of the Mind, Character-Driven |
| Core Mechanic | PbtA moves: roll 2d6 + Label. 10+ = strong hit, 7–9 = hit with complications, 6− = miss (GM makes a move). Five shifting Labels (Danger, Freak, Savior, Superior, Mundane) represent how the hero sees themselves, and others can shift them. Influence and team mechanics drive interpersonal drama. | Roll 2d6 + skill level vs. a difficulty number (4+ easy to 10+ formidable). Characters have 7 broad skills, Endurance (stamina), and Lifeblood (health). Superpowers are defined by a Power source (from 36 options like Fire, Cosmic, or Speed) that grants themed Abilities. Weaknesses grant bonus Abilities. D66 tables generate random powers and origins. |
| Dice | 2d6 | 2d6 |
| Complexity | Low | Very Low |
| Availability | Paid | Paid |
| Runnability | 4 of 5 book tools | 2 of 5 book tools |
| License | CC BY 4.0 | OGL 1.0a |
| Third-Party Publishing | Not yet researched | Not yet researched |
| Publisher | Magpie Games | Stellagama Publishing |
| Year | 2016 | 2020 |
| Languages | English, French, German | English |
| Best For | Teen superhero drama where identity, relationships, and emotional stakes matter more than punching villains. | Quick superhero campaigns with a simple 2d6 engine: build any hero from 36 power sources, take a weakness, and leap into four-color action without heavy rules. |
| Highlights | Labels system makes identity the core conflict, 10 distinct playbooks, low prep for GM, encourages drama and character growth | Simple 2d6 rules, 36 diverse power sources with unique ability lists, quick character creation, OGL-compatible with Cepheus Engine material, includes heroes, villains, and creatures ready to play |
| Considerations | Labels shifting can frustrate players who want a stable character identity, Influence mechanic requires careful tracking, adult moves can overshadow teen PCs, limited mechanical growth beyond Label shifts | Very niche, limited advancement system, superhero genre only, lacks the depth of crunchier supers games |