Superpowered vs Tiny Supers
Compare Superpowered and Tiny Supers side by side. See differences in complexity, dice, genre, and more.
| Superpowered | Tiny Supers | |
|---|---|---|
| Genre | Modern, Superhero | Superhero, Modern, Sci-Fi |
| Tags | Rules-Light, Superpowers, Beginner-Friendly, Fast-Paced, Theater of the Mind, Character-Driven | Rules-Light, Beginner-Friendly, Fast-Paced, Theater of the Mind, Character Building, Superpowers, Heroic, Low-Prep |
| Core Mechanic | Roll 2d6 + skill level vs. a difficulty number (4+ easy to 10+ formidable). Characters have 7 broad skills, Endurance (stamina), and Lifeblood (health). Superpowers are defined by a Power source (from 36 options like Fire, Cosmic, or Speed) that grants themed Abilities. Weaknesses grant bonus Abilities. D66 tables generate random powers and origins. | Roll 2d6 for a Test; any 5 or 6 succeeds. Advantage raises the pool to 3d6, while Disadvantage lowers it to 1d6 and normally takes precedence. |
| Dice | 2d6 | d6 dice pool |
| Complexity | Very Low | Low |
| Availability | Paid | Paid |
| Runnability | 2 of 5 book tools | 1 of 5 book tools |
| License | OGL 1.0a | All Rights Reserved |
| Third-Party Publishing | Not yet researched | Not yet researched |
| Publisher | Stellagama Publishing | Gallant Knight Games |
| Year | 2020 | 2019 |
| Languages | English | English, Spanish |
| Best For | Quick superhero campaigns with a simple 2d6 engine: build any hero from 36 power sources, take a weakness, and leap into four-color action without heavy rules. | Groups who want quick four-color superhero campaigns with flexible power levels and a GM comfortable making consistent rulings. |
| Highlights | Simple 2d6 rules, 36 diverse power sources with unique ability lists, quick character creation, OGL-compatible with Cepheus Engine material, includes heroes, villains, and creatures ready to play | Tiered Power Traits let the same ability grow in potency without a separate point-buy system. Two-action combat makes Focus and Evade compete with movement and attacks. The GallantVerse and eight micro-verses supply campaign frames for city teams, cosmic defenders, and teen heroes. |
| Considerations | Very niche, limited advancement system, superhero genre only, lacks the depth of crunchier supers games | The game assigns uncovered situations to consistent GM rulings rather than detailed procedures. Power concepts outside the fixed trait list depend on reskinning or GM-created effects. Advancement is optional and offers a small menu of upgrades. |