Masks: A New Generation vs Pasión de las Pasiones
Compare Masks: A New Generation and Pasión de las Pasiones side by side. See differences in complexity, dice, genre, and more.
| Masks: A New Generation | Pasión de las Pasiones | |
|---|---|---|
| Genre | Modern, Superhero | Modern |
| Tags | Narrative, Rules-Light, Character-Driven, Drama, Beginner-Friendly, CC-Licensed Rules, Superpowers | Drama, Playbook-Driven, Narrative, Roleplay-Heavy, Social Intrigue, Character-Driven, Collaborative, Fiction-First, Low-Prep, Rules-Light |
| Core Mechanic | PbtA moves: roll 2d6 + Label. 10+ = strong hit, 7–9 = hit with complications, 6− = miss (GM makes a move). Five shifting Labels (Danger, Freak, Savior, Superior, Mundane) represent how the hero sees themselves, and others can shift them. Influence and team mechanics drive interpersonal drama. | Most rolled moves have you roll 2d6 with the questions. Each yes to the move's two questions or your playbook question adds +1. The total modifier stays between -3 and +4. A 10+ is a strong hit, 7–9 a weak hit, and 6 or less a miss. On a miss the MC (the game's GM) makes a move unless the move says otherwise. Marked conditions are emotional states that each give +1 to one basic move and -2 to another. |
| Dice | 2d6 | 2d6 |
| Complexity | Low | Low |
| Availability | Paid | Free quickstart |
| Runnability | 4 of 5 book tools | 5 of 5 book tools |
| License | CC BY 4.0 | Proprietary |
| Third-Party Publishing | Not yet researched | No verified route found |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | Magpie Games | Magpie Games |
| Year | 2016 | 2023 |
| Languages | English, French, German | English, French, Italian, Spanish |
| Best For | Teen superhero drama where identity, relationships, and emotional stakes matter more than punching villains. | Groups who want a short season of melodramatic romance, betrayal, and shocking reveals, with players taking turns as the audience that steers each other's stories. |
| Highlights | Labels system makes identity the core conflict, 10 distinct playbooks, low prep for GM, encourages drama and character growth | Move questions such as "Are you dressed to impress?" replace stats, so each roll's bonus comes from what is happening in the scene. Players outside a scene act as the show's audience and can boost a character's roll or reveal off-screen events. A successful Accuse Someone of Lying roll can declare your character right despite what earlier scenes showed. |
| Considerations | Labels shifting can frustrate players who want a stable character identity, Influence mechanic requires careful tracking, adult moves can overshadow teen PCs, limited mechanical growth beyond Label shifts | The game assumes romance and works best when every player character is a possible love interest. There are no in-depth combat rules: a punch uses the same move as calling someone cruel names. Every player character is expected to be Latinx. |