Pasión de las Pasiones vs Thirsty Sword Lesbians
Compare Pasión de las Pasiones and Thirsty Sword Lesbians side by side. See differences in complexity, dice, genre, and more.
| Pasión de las Pasiones | Thirsty Sword Lesbians | |
|---|---|---|
| Genre | Modern | Fantasy, Scifi, Cyberpunk, Modern |
| Tags | Drama, Playbook-Driven, Narrative, Roleplay-Heavy, Social Intrigue, Character-Driven, Collaborative, Fiction-First, Low-Prep, Rules-Light | Narrative, Fiction-First, Character-Driven, Drama, Roleplay-Heavy, Collaborative, Playbook-Driven, CC-Licensed Rules, Beginner-Friendly, One-Shot Friendly |
| Core Mechanic | Most rolled moves have you roll 2d6 with the questions. Each yes to the move's two questions or your playbook question adds +1. The total modifier stays between -3 and +4. A 10+ is a strong hit, 7–9 a weak hit, and 6 or less a miss. On a miss the MC (the game's GM) makes a move unless the move says otherwise. Marked conditions are emotional states that each give +1 to one basic move and -2 to another. | When a move's fictional trigger occurs, roll 2d6 plus Daring, Grace, Heart, Wit, or Spirit. Each move defines the consequences for an up beat on 10+, a mixed beat on 7–9, or a down beat on 6-; down beats mark XP and let the GM introduce a complication. |
| Dice | 2d6 | 2d6 |
| Complexity | Low | Low |
| Availability | Free quickstart | Free core rules |
| Runnability | 5 of 5 book tools | 5 of 5 book tools |
| License | Proprietary | CC BY-SA 4.0 (text) |
| Third-Party Publishing | No verified route found | Commercial publishing allowed — Powered by Lesbians open license |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | Magpie Games | Evil Hat Productions |
| Year | 2023 | 2021 |
| Languages | English, French, Italian, Spanish | English, French |
| Best For | Groups who want a short season of melodramatic romance, betrayal, and shocking reveals, with players taking turns as the audience that steers each other's stories. | Groups seeking queer action romance centered on personal relationships. It supports one-shots and campaigns built through collaborative setting creation. |
| Highlights | Move questions such as "Are you dressed to impress?" replace stats, so each roll's bonus comes from what is happening in the scene. Players outside a scene act as the show's audience and can boost a character's roll or reveal off-screen events. A successful Accuse Someone of Lying roll can declare your character right despite what earlier scenes showed. | Conditions impose concrete penalties until recovery scenes or destructive actions clear them. Strings let characters influence rolls or tempt choices, making relationships mechanically consequential. Playbook conflicts and Smitten prompts give each romance a source of dramatic tension. |
| Considerations | The game assumes romance and works best when every player character is a possible love interest. There are no in-depth combat rules: a punch uses the same move as calling someone cruel names. Every player character is expected to be Latinx. | There is no general move for persuading an NPC directly, so mechanical leverage comes from gaining and spending Strings. The default Fight move resolves one exchange rather than a turn-based combat round, but optional Expanded Fight Moves support longer duels. Exploration and investigation rely on fictional positioning or Defy Disaster instead of dedicated procedures. |