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Loot and Scoot Incorporated vs Mothership

Compare Loot and Scoot Incorporated and Mothership side by side. See differences in complexity, dice, genre, cost, and more.

Loot and Scoot IncorporatedMothership
GenreScifi, Horror, Post-ApocalypticScifi, Horror
Play StyleBeginner-Friendly, Comedy, Deadly, Dungeon Crawl, Inventory Management, Mission-Based, Resource Management, TacticalRules-Light, Deadly, One-Shot Friendly, Survival, Atmospheric, Low-Prep, Cinematic, Fast-Paced
Core MechanicWhen an action is uncertain, roll 1d6: a 5–6 fully succeeds, a 2–4 succeeds with a minor complication, and a 1 fails with a major complication. Advantage or disadvantage adds dice and keeps the highest or lowest result.Roll d100 under stat/skill. Stress and panic mechanics escalate tension.
Diced6d100
ComplexityMediumLow
AccessibilityMediumHigh
RunnabilityLowMedium
LicenseProprietary3rd Party License
Cost$$
PublisherUltimate Hyper GamesTuesday Knight Games
Year20252022
Best ForGroups that want cooperative extraction missions built around real-time pressure, hazardous grid movement, and campaign bookkeeping.Terrifying sci-fi horror one-shots and short campaigns. Panic table creates unforgettable moments.
HighlightsTimed Mode uses a real countdown for salvage shifts, then converts the final escape into a 30-turn countdown. Encumbrance ties each recovered item's size and carrying method to movement, forcing the crew to balance profit against escape speed. Death triggers automated cloning that consumes organic material and CloneChips, keeping lethal hazards in play without ending the campaign.Rules-light, well-regarded module library, panic system creates mechanical tension
ConsiderationsThe salvage phase is designed around mapped grid movement, and Timed Mode requires active timer management. Characters begin without mechanical build choices or an advancement track, so equipment and optional cloning mishaps carry most long-term differentiation. Campaign play centers on debt and hauling logistics, making economic bookkeeping part of every cycle.Panic table can cascade and end sessions abruptly, limited long-campaign support in core rules, stress mechanics can feel repetitive over extended play