TTRPG Wiki

Compare tabletop RPG systems to find your next game

Legend of the Elements vs Warhammer Fantasy Roleplay

Compare Legend of the Elements and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.

Legend of the ElementsWarhammer Fantasy Roleplay
GenreFantasyFantasy
Play StyleNarrative, Playbook-Driven, Beginner-Friendly, CinematicCareer-Based, Grimdark, Deadly, Investigation, Corruption, Licensed Setting
Core MechanicRoll 2d6 + stat. On 10+ you succeed fully, on 7–9 you succeed with a cost or complication, on 6- the MC makes a move. Five stats (Natural, Hot, Solid, Keen, Fluid) map to elemental temperaments. Chi and Chakras fuel supernatural abilities; Oaths and Respect drive character relationships.Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests.
Dice2d6d100
ComplexityLowMedium
AccessibilityMediumLow
RunnabilityMediumHigh
LicenseAll Rights ReservedNo open license
Cost$$$$
PublisherThe Logbook ProjectCubicle 7
Year20162018
Best ForGroups who want to play Avatar: The Last Airbender-style supernatural martial arts stories with elemental bending, oaths, and chi.Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter.
HighlightsDesigned for Avatar-style elemental fantasy, wide playbook selection (15+ including sub-playbooks), Chi/Chakra economy adds depth beyond standard PbtA, accessible to new playersThe career system structures advancement around trades, moving a character through jobs that shape both skills and story. Success Levels measure how far a d100 test beats or misses its target, turning every roll into a degree of result. Advantage accumulates during a fight, rewarding momentum with stacking bonuses to attack tests.
ConsiderationsVery niche: requires buy-in to the wuxia/elemental genre, tightly coupled to its specific tone, MC section is dense for first-time PbtA GMsThe rules assume the Old World setting, so moving WFRP elsewhere means reworking its careers and tone. Comparing tens digits for Success Levels on every test adds a math step that can slow combat. Advancement is career-gated, so a character often must finish or leave a career before branching into new skills.