Land of Eem vs Warhammer Fantasy Roleplay
Compare Land of Eem and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.
| Land of Eem | Warhammer Fantasy Roleplay | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Play Style | Narrative, Exploration, Rules-Light, Beginner-Friendly, Hexcrawl, Theater of the Mind, Fiction-First | Gritty, Deadly, Career-Based, Dark Fantasy, Roleplay-Heavy, Atmospheric, Low-Fantasy, Investigation, Corruption, Lore-Heavy, Licensed Setting, Random Character Creation, Roll to Cast, Grimdark |
| Core Mechanic | Roll 1d12 + skill modifier. Results on a 5-tier scale: Complete Failure (1–2), Failure with a Plus (3–5), Success with a Twist (6–8), Success (9–11), Complete Success (12+). Advantage/disadvantage rolls 2d12 take best/worst. | Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests. |
| Dice | d12 | d100 |
| Complexity | Low | Medium |
| Accessibility | High | Medium |
| Community | Low | Medium |
| License | Proprietary | No open license |
| Cost | $$ | $$$ |
| Publisher | Exalted Funeral Press | Cubicle 7 |
| Year | 2023 | 2018 |
| Best For | Groups who want lighthearted, story-driven fantasy adventure with whimsical tone, hex crawl exploration, and meaningful roleplay — where talking to monsters is often better than fighting them. | Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter. |
| Highlights | Whimsical tone encourages creativity, graduated success/failure keeps things interesting, detailed hex crawl and exploration rules, combat designed to be avoidable through parley, character story mechanics with relationships and personal quests | Detailed grimdark setting, career system creates varied character arcs, combat carries real consequences |
| Considerations | Whimsical tone won't suit every group, combat is intentionally simple and abstract, tightly tied to its own setting | Tightly bound to the Old World setting, Success Level math can slow play, expensive supplement line |