KULT: Divinity Lost vs Vampire: The Masquerade
Compare KULT: Divinity Lost and Vampire: The Masquerade side by side. See differences in complexity, dice, genre, cost, and more.
| KULT: Divinity Lost | Vampire: The Masquerade | |
|---|---|---|
| Genre | Horror, Modern | Horror, Modern |
| Tags | Atmospheric, Character-Driven, Fear & Stress Mechanics, Fiction-First, Investigation, Licensed IP, Lore-Heavy, Playbook-Driven, Player-Only Rolls, Strong GM Support | Social Intrigue, Faction Play, Urban Fantasy, Corruption, Drama, Character-Driven, Resource Management, Superpowers, Social Combat, Lore-Heavy |
| Core Mechanic | When a player Move calls for a roll, roll 2d10 and apply its listed modifiers. A total of 15 or more is a complete success. A result of 10–14 succeeds with complications. A result of 9 or less lets the GM make a Move. The GM never rolls dice. | Roll attribute plus skill in d10s, counting 6+ as successes against a difficulty. Paired 10s add extra successes. Hunger replaces ordinary dice in most pools: a winning critical containing a Hunger 10 becomes messy, while a failed test containing a Hunger 1 becomes a bestial failure. |
| Dice | 2d10 | d10 dice pool |
| Complexity | High | High |
| Accessibility | High | High |
| Runnability | High | Very High |
| License | All Rights Reserved | Community Content Agreement for the Storytellers Vault |
| Third-Party Publishing | Noncommercial only — Helmgast Fan Content Policy | Commercial publishing allowed — Community content program |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Cost | $$ | $$ |
| Publisher | Helmgast AB | Renegade Game Studios |
| Year | 2018 | 2018 |
| Languages | English, Swedish, German, French, Spanish, Portuguese, Polish, Italian | English, French, German, Italian, Spanish, Polish, Russian, Portuguese, Japanese |
| Best For | Groups seeking adult occult horror where personal secrets drive investigations and dangerous confrontations. It suits tables willing to establish explicit boundaries and develop a campaign around their characters. | Groups who want campaigns about vampire coteries balancing political ambition, predatory hunger, and relationships with the humans they still care about. |
| Highlights | Dark Secrets feed the GM's Intrigue Map, turning character histories into connected campaign threats. Stability makes horror exposure create lasting vulnerabilities to further supernatural pressure. Dramatic Hooks reward players for bringing their requested character scenes into play. | Using supernatural powers can increase Hunger, making the next hunt harder to postpone. Convictions and human Touchstones make moral compromise carry consequences beyond winning the immediate conflict. Coteries share hunting territories and social assets, giving political ambitions a foothold in the city. |
| Considerations | The game addresses sexual violence and torture, requiring agreement on boundaries before play. The GM develops the Intrigue Map between sessions as threats react to the characters. Optional Enlightened characters introduce supernatural abilities that change the balance of ordinary human horror. | Messy criticals and bestial failures can put predation or compulsions into scenes where players hoped to stay in control. Character creation requires choices across clans, powers, feeding habits, advantages, and human ties. Establishing the chronicle’s relationships and boundaries for mature themes takes group preparation even when using a published city. |