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KULT: Divinity Lost vs Vampire: The Masquerade

Compare KULT: Divinity Lost and Vampire: The Masquerade side by side. See differences in complexity, dice, genre, cost, and more.

KULT: Divinity LostVampire: The Masquerade
GenreHorror, ModernHorror, Modern
TagsAtmospheric, Character-Driven, Dark Fantasy, Deadly, Fear & Stress Mechanics, Fiction-First, Investigation, Lore-Heavy, Playbook-Driven, Player-Only RollsSocial Intrigue, Faction Play, Urban Fantasy, Corruption, Drama, Investigation, Lore-Heavy
Core MechanicWhen a Move triggers, roll 2d10 plus the named Attribute. A total of 15 or more is a complete success, 10–14 succeeds with complications, and 9 or less lets the GM make a Move. The GM never rolls dice.Roll a pool of d10s (attribute + skill), count successes (6+). Hunger dice replace regular dice in the pool: their 10s trigger Messy Criticals and their 1s trigger Bestial Failures, making the Beast an ever-present threat.
Dice2d10d10 dice pool
ComplexityHighMedium
AccessibilityHighHigh
RunnabilityHighVery High
LicenseAll Rights ReservedProprietary
Third-Party PublishingNoncommercial only — Helmgast Fan Content PolicyNot yet researched
Summary only, not legal advice. Check current terms before publishing.
Cost$$$$
PublisherHelmgast ABRenegade Game Studios
Year20182018
Best ForGroups seeking adult modern occult horror where personal secrets drive investigation and dangerous confrontations. It suits a GM ready to build evolving threats and a table committed to explicit boundaries.Drama-heavy campaigns exploring themes of addiction, power, and losing your humanity.
HighlightsDark Secrets link each character's traumatic or occult past to the GM's Intrigue Map, turning backstory into campaign pressure. Stability turns horror exposure into persistent conditions, culminating in a powerful GM Move when a character is Broken. Threat write-ups and milestone procedures give the GM a concrete engine for escalating a conspiracy.Hunger system mechanically integrates the vampire's predatory nature into every dice roll. Clan membership and sect politics structure who a character allies with and opposes, giving the social game mechanical weight. Humanity and Stains system tracks moral erosion with narrative consequences.
ConsiderationsThe game deliberately addresses sexual violence, torture, and psychological harm, so a group should agree on boundaries before play. Campaign play asks the GM to tie each character's history into an Intrigue Map and keep it developing between sessions. The extensive cosmology and the optional rules for magic and Enlightened characters create a large reference load.Hunger dice inject swingy results at the worst moments, since a Bestial Failure can surface on a critical roll. Play leans heavily on social and political maneuvering, so groups expecting frequent combat will find that side of the system thin. Choosing a clan and predator type at creation assumes setting knowledge the player may not have yet.