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Ironsworn vs Warhammer Fantasy Roleplay

Compare Ironsworn and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.

IronswornWarhammer Fantasy Roleplay
GenreFantasyFantasy
Play StyleNarrative, Solo-Friendly, Rules-Light, Sandbox, Low-Fantasy, Exploration, Theater of the Mind, Open Source, Random TablesCareer-Based, Grimdark, Deadly, Investigation, Corruption, Licensed Setting
Core MechanicRoll 1d6 + stat vs two d10 challenge dice. Beat both for a strong hit, beat one for a weak hit, beat neither for a miss. Momentum can cancel challenge dice. Progress tracks measure long-term objectives; iron vows drive the narrative forward.Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests.
Diced6 + 2d10d100
ComplexityLowMedium
AccessibilityVery HighLow
RunnabilityVery HighHigh
LicenseCC BY-NC-SA 4.0No open license
CostFree$$$
PublisherShawn TomkinCubicle 7
Year20182018
Best ForSolo or small-group dark fantasy questing with fiction-first moves, oracle tables, and zero GM-prep play.Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter.
HighlightsFully free PDF, well-designed solo play, momentum system creates tension, oracle tables eliminate need for a GMThe career system structures advancement around trades, moving a character through jobs that shape both skills and story. Success Levels measure how far a d100 test beats or misses its target, turning every roll into a degree of result. Advantage accumulates during a fight, rewarding momentum with stacking bonuses to attack tests.
ConsiderationsProgress track math can feel opaque at first, oracle tables can produce contradictory results requiring interpretation, limited asset variety in the base game, momentum economy requires careful managementThe rules assume the Old World setting, so moving WFRP elsewhere means reworking its careers and tone. Comparing tens digits for Success Levels on every test adds a math step that can slow combat. Advancement is career-gated, so a character often must finish or leave a career before branching into new skills.