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Ironsworn vs Pathfinder First Edition

Compare Ironsworn and Pathfinder First Edition side by side. See differences in complexity, dice, genre, cost, and more.

IronswornPathfinder First Edition
GenreFantasyFantasy
TagsNarrative, Solo-Friendly, Rules-Light, Sandbox, Low-Fantasy, Exploration, Theater of the Mind, CC-Licensed Rules, Random TablesTactical, Crunchy, Character Building, High-Fantasy, Classic Fantasy, Dungeon Crawl, Vancian Casting
Core MechanicRoll 1d6 + stat vs two d10 challenge dice. Beat both for a strong hit, beat one for a weak hit, beat neither for a miss. Momentum can cancel challenge dice. Progress tracks measure long-term objectives; iron vows drive the narrative forward.Most uncertain actions roll a d20, add relevant modifiers, and compare the total with a target or opposing result. Difficulty Class, Armor Class, and Combat Maneuver Defense are common targets; natural 1s and 20s can override some comparisons.
Diced6 + 2d10d20
ComplexityLowVery High
AccessibilityVery HighVery High
RunnabilityVery HighVery High
LicenseCC BY-NC-SA 4.0Open Game License 1.0a
CostFreeFree
PublisherShawn TomkinPaizo Publishing, LLC
Year20182009
Best ForSolo or small-group dark fantasy questing with fiction-first moves, oracle tables, and zero GM-prep play.Groups who want long fantasy campaigns centered on detailed character development and tactical grid combat.
HighlightsFully free PDF, well-designed solo play, momentum system creates tension, oracle tables eliminate need for a GMEleven core classes progress through twenty levels with interlocking feat and class choices that support specialized builds. Combat makes positioning and turn timing consequential through attacks of opportunity and combat maneuvers. Prepared and spontaneous spellcasting draw from hundreds of level-gated spells, giving magical classes distinct planning and resource cycles.
ConsiderationsProgress track math can feel opaque at first, oracle tables can produce contradictory results requiring interpretation, limited asset variety in the base game, momentum economy requires careful managementCharacter creation and advancement require cross-checking large option catalogs and prerequisites, which can front-load decision making. Combat combines situational modifiers with nested action and exception rules, which can slow adjudication. High-level play layers additional character abilities and magical options, increasing preparation for players and GMs.