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Into the Odd Remastered vs Tiny Dungeon

Compare Into the Odd Remastered and Tiny Dungeon side by side. See differences in complexity, dice, genre, and more.

Into the Odd RemasteredTiny Dungeon
GenreFantasyFantasy
TagsRules-Light, Dungeon Crawl, Weird, Low-Prep, Attacks Always Hit, CC-Licensed RulesRules-Light, Beginner-Friendly, One-Shot Friendly, Low-Prep, Fast-Paced, Dungeon Crawl, Theater of the Mind, Heroic, Tag-Based
Core MechanicThree ability scores (STR, DEX, WIL) rolled on 3d6. No to-hit rolls: attacks always deal damage directly. Saves are d20 roll-under the relevant ability. Damage reduces HP first, then STR; at 0 STR you die. Arcana are unique magical objects that grant strange powers.Roll 2d6: if any die shows 5 or 6, you succeed. Advantage grants 3d6; Disadvantage drops you to 1d6. No attributes, no skill list: Traits grant situational Advantage, and weapon Mastery/Proficiency determines combat dice.
Diced20, d4–d122d6
ComplexityVery LowVery Low
AvailabilityPaidFree quickstart
Runnability3 of 5 book tools2 of 5 book tools
LicenseCC BY-SA 4.0Proprietary (TinyD6)
Third-Party PublishingNot yet researchedNot yet researched
PublisherBastionland Press / Free League WorkshopGallant Knight Games
Year20222018
LanguagesEnglishEnglish, Spanish, French, German, Polish
Best ForGroups who want an ultra-streamlined OSR game where character creation takes minutes, combat is fast and deadly, and strange Arcana replace traditional spell lists.Groups wanting fast, minimalist fantasy with almost zero rules overhead: character creation in minutes, core mechanic in one sentence, and tons of optional modules to bolt on.
HighlightsCharacter creation in under five minutes, no wasted turns thanks to auto-hit combat, Arcana system offers wide creative options, fits in about 50 pages, spawned an entire design movement (Cairn, Liminal Horror, etc.)Entire core rules fit in ~20 pages, character fits on an index card, huge trait list for customization without complexity, 17 included microsettings, extensive optional rules (martial disciplines, magic schools, ship combat) let you dial complexity up
ConsiderationsVery swingy random ability scores at creation, tightly coupled to its Bastion/Underground setting, no structured advancement beyond finding Arcana, auto-hit combat removes tactical decisions around accuracyBinary pass/fail with no degrees of success, fantasy-only (other TinyD6 games cover sci-fi), no built-in advancement by default (optional), very light on tactical depth