Into the Odd Remastered vs Tiny Dungeon
Compare Into the Odd Remastered and Tiny Dungeon side by side. See differences in complexity, dice, genre, and more.
| Into the Odd Remastered | Tiny Dungeon | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Tags | Rules-Light, Dungeon Crawl, Weird, Low-Prep, Attacks Always Hit, CC-Licensed Rules | Rules-Light, Beginner-Friendly, One-Shot Friendly, Low-Prep, Fast-Paced, Dungeon Crawl, Theater of the Mind, Heroic, Tag-Based |
| Core Mechanic | Three ability scores (STR, DEX, WIL) rolled on 3d6. No to-hit rolls: attacks always deal damage directly. Saves are d20 roll-under the relevant ability. Damage reduces HP first, then STR; at 0 STR you die. Arcana are unique magical objects that grant strange powers. | Roll 2d6: if any die shows 5 or 6, you succeed. Advantage grants 3d6; Disadvantage drops you to 1d6. No attributes, no skill list: Traits grant situational Advantage, and weapon Mastery/Proficiency determines combat dice. |
| Dice | d20, d4–d12 | 2d6 |
| Complexity | Very Low | Very Low |
| Availability | Paid | Free quickstart |
| Runnability | 3 of 5 book tools | 2 of 5 book tools |
| License | CC BY-SA 4.0 | Proprietary (TinyD6) |
| Third-Party Publishing | Not yet researched | Not yet researched |
| Publisher | Bastionland Press / Free League Workshop | Gallant Knight Games |
| Year | 2022 | 2018 |
| Languages | English | English, Spanish, French, German, Polish |
| Best For | Groups who want an ultra-streamlined OSR game where character creation takes minutes, combat is fast and deadly, and strange Arcana replace traditional spell lists. | Groups wanting fast, minimalist fantasy with almost zero rules overhead: character creation in minutes, core mechanic in one sentence, and tons of optional modules to bolt on. |
| Highlights | Character creation in under five minutes, no wasted turns thanks to auto-hit combat, Arcana system offers wide creative options, fits in about 50 pages, spawned an entire design movement (Cairn, Liminal Horror, etc.) | Entire core rules fit in ~20 pages, character fits on an index card, huge trait list for customization without complexity, 17 included microsettings, extensive optional rules (martial disciplines, magic schools, ship combat) let you dial complexity up |
| Considerations | Very swingy random ability scores at creation, tightly coupled to its Bastion/Underground setting, no structured advancement beyond finding Arcana, auto-hit combat removes tactical decisions around accuracy | Binary pass/fail with no degrees of success, fantasy-only (other TinyD6 games cover sci-fi), no built-in advancement by default (optional), very light on tactical depth |