Honey Heist vs Slugblaster
Compare Honey Heist and Slugblaster side by side. See differences in complexity, dice, genre, and more.
| Honey Heist | Slugblaster | |
|---|---|---|
| Genre | Modern | Sci-Fi |
| Tags | Rules-Light, One-Shot Friendly, Comedy, Heist, Random Character Creation, Random Tables, Low-Prep, Gonzo, Fast-Paced, Theater of the Mind | Narrative, Rules-Light, Cinematic, Fast-Paced, Gonzo, Character-Driven, Comedy |
| Core Mechanic | When a bear acts and the outcome is in doubt, the player rolls 1d6 against the relevant stat, Bear or Criminal: a roll equal to or under the stat succeeds, and a roll over it fails. Using the bear type's skill or doing something covered by the character's role rolls 2d6 and keeps the lowest. When the lowest die rolled is a 6, the GM introduces a twist or unseen complication. | Forged in the Dark: roll a d6 dice pool and take the highest: 6 is a success, 4–5 is a partial success, 1–3 is a failure. No attributes or skills: instead, spend Boost to add dice. Kick lets you push your luck for Style Points by adding flair to any action. Style Points fuel advancement and reputation. Trouble tracks escalate consequences from parents, school, and interdimensional authorities. |
| Dice | d6 | d6 dice pool |
| Complexity | Very Low | Low |
| Availability | Free core rules | Paid |
| Runnability | Book tools not listed | 5 of 5 book tools |
| License | RR&D Community Licence v1.14 | Forged in the Dark |
| Third-Party Publishing | Commercial publishing allowed — RR&D Community Licence (Grant Howitt's One Page RPGs) | Not yet researched |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | Rowan, Rook and Decard (Grant Howitt) | Wilkie's Candy Lab (Mikey Hamm) |
| Year | 2017 | 2022 |
| Languages | English | English |
| Best For | Groups who want a silly, low-prep one-shot as a crew of bears pulling a heist at a honey convention. | Groups who want fast-paced, irreverent adventures about teenagers hoverboarding through alternate dimensions, doing tricks, getting sponsorships, and avoiding getting grounded. |
| Highlights | Greed moves a point from Bear to Criminal when the plan goes off without a hitch, and Frustration moves one back when the plan fails and the bear runs into difficulty. A player can shift a point toward Criminal by playing a flashback scene of the bears planning the heist, or toward Bear by eating a load of honey. The GM sets up each heist from random tables, including two security features and a complication kept secret from the players. | Combines teen drama with dimension-hopping action sports, Kick mechanic adds dice for adding flair to actions, Indie Groundbreaker Game of the Year winner, Trouble tracks escalate consequences from parents and authorities without lethal combat |
| Considerations | There are no experience, advancement or campaign rules. Bear covers shrugging off damage, but the rules track no damage or injury. The sheet gives no rule for what a player does after their bear betrays the party or flips out at 6. | Narrow genre focused on teenage hoverboard adventures, no attributes or skills: characters differentiate through playsheet and narrative choices only, five playsheets (Grit, Guts, Smarts, Heart, Chill) limit build variety, tone is specifically absurdist teen action |