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Hogwarts: An RPG vs Warhammer Fantasy Roleplay

Compare Hogwarts: An RPG and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.

Hogwarts: An RPGWarhammer Fantasy Roleplay
GenreFantasyFantasy
Play StyleBeginner-Friendly, Character-Driven, Collaborative, Family, Fiction-First, Licensed IP, Magic School, Mystery, Narrative, One-Shot Friendly, Open Source, Roll to Cast, Roleplay-Heavy, Rules-LightGritty, Deadly, Career-Based, Dark Fantasy, Roleplay-Heavy, Atmospheric, Low-Fantasy, Investigation, Corruption, Lore-Heavy, Licensed Setting, Random Character Creation, Roll to Cast, Grimdark
Core MechanicRoll 2d6 + trait (Bravery, Cunning, Intellect, Loyalty, or Magic). On 10+, full success. On 7–9, success with a cost or complication. On 6 or less, fail but mark Experience. Moves are triggered by the fiction: Basic Moves cover danger, stealth, persuasion, and knowledge; Magic Moves handle spellcasting, potions, dueling, and magical creatures; Quidditch Moves resolve matches.Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests.
Dice2d6d100
ComplexityVery LowMedium
AccessibilityVery HighMedium
RunnabilityLowHigh
LicenseCC BY-NC-SA 4.0No open license
CostFree$$$
PublisherDavid Brunell-BrutmanCubicle 7
Year20202018
Best ForHarry Potter fans who want a rules-light, narrative RPG for playing out original stories at Hogwarts — especially groups with younger or first-time playersGroups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter.
HighlightsComplete 16-page game with character sheets, spell lists organized by school year, Quidditch match rules, and setting reference — all free. Mysteries mechanic drives story forward with player-generated questions. Friends & Rivals system creates immediate inter-character drama. Conditions track both emotional and physical harm with distinct recovery paths.Detailed grimdark setting, career system creates varied character arcs, combat carries real consequences
ConsiderationsUnlicensed fan game with no official support from the IP holders. No structured character classes or playbooks — characters differ mainly by trait scores and House. Advancement is slow, tied to accumulating four Experience. No rules for combat beyond the Duel magic move — physical conflicts use the same basic moves as everything else.Tightly bound to the Old World setting, Success Level math can slow play, expensive supplement line