Hogwarts: An RPG vs Warhammer Fantasy Roleplay
Compare Hogwarts: An RPG and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.
| Hogwarts: An RPG | Warhammer Fantasy Roleplay | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Play Style | Beginner-Friendly, Character-Driven, Collaborative, Family, Fiction-First, Licensed IP, Magic School, Mystery, Narrative, One-Shot Friendly, Open Source, Roll to Cast, Roleplay-Heavy, Rules-Light | Gritty, Deadly, Career-Based, Dark Fantasy, Roleplay-Heavy, Atmospheric, Low-Fantasy, Investigation, Corruption, Lore-Heavy, Licensed Setting, Random Character Creation, Roll to Cast, Grimdark |
| Core Mechanic | Roll 2d6 + trait (Bravery, Cunning, Intellect, Loyalty, or Magic). On 10+, full success. On 7–9, success with a cost or complication. On 6 or less, fail but mark Experience. Moves are triggered by the fiction: Basic Moves cover danger, stealth, persuasion, and knowledge; Magic Moves handle spellcasting, potions, dueling, and magical creatures; Quidditch Moves resolve matches. | Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests. |
| Dice | 2d6 | d100 |
| Complexity | Very Low | Medium |
| Accessibility | Very High | Medium |
| Runnability | Low | High |
| License | CC BY-NC-SA 4.0 | No open license |
| Cost | Free | $$$ |
| Publisher | David Brunell-Brutman | Cubicle 7 |
| Year | 2020 | 2018 |
| Best For | Harry Potter fans who want a rules-light, narrative RPG for playing out original stories at Hogwarts — especially groups with younger or first-time players | Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter. |
| Highlights | Complete 16-page game with character sheets, spell lists organized by school year, Quidditch match rules, and setting reference — all free. Mysteries mechanic drives story forward with player-generated questions. Friends & Rivals system creates immediate inter-character drama. Conditions track both emotional and physical harm with distinct recovery paths. | Detailed grimdark setting, career system creates varied character arcs, combat carries real consequences |
| Considerations | Unlicensed fan game with no official support from the IP holders. No structured character classes or playbooks — characters differ mainly by trait scores and House. Advancement is slow, tied to accumulating four Experience. No rules for combat beyond the Duel magic move — physical conflicts use the same basic moves as everything else. | Tightly bound to the Old World setting, Success Level math can slow play, expensive supplement line |