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Hero Kids vs Warhammer Fantasy Roleplay

Compare Hero Kids and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.

Hero KidsWarhammer Fantasy Roleplay
GenreFantasyFantasy
Play StyleBeginner-Friendly, One-Shot Friendly, Grid-Based, Family, Low-Prep, HeroicGritty, Deadly, Career-Based, Dark Fantasy, Roleplay-Heavy, Atmospheric, Low-Fantasy, Investigation, Corruption, Lore-Heavy, Licensed Setting, Random Character Creation, Roll to Cast, Grimdark
Core MechanicRoll d6 dice pool (pool size from hero card stats). Attacker's highest die vs. defender's highest die — equal or higher hits. Ability tests roll pool vs. target number (4/5/6).Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests.
Diced6 dice poold100
ComplexityVery LowMedium
AccessibilityHighMedium
CommunityLowMedium
LicenseProprietaryNo open license
Cost$$$$
PublisherHero Forge GamesCubicle 7
Year20122018
Best ForParents introducing kids aged 4–10 to tabletop RPGs. Simple enough for young children, with grid combat and pre-made hero cards.Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter.
HighlightsGenuinely playable by young children, print-and-play hero cards and stand-ups, included introductory adventure, lots of expansion adventures availableDetailed grimdark setting, career system creates varied character arcs, combat carries real consequences
ConsiderationsToo simple for older players, no character progression system, fantasy-only, requires printing materialsTightly bound to the Old World setting, Success Level math can slow play, expensive supplement line