Hero Kids vs Warhammer Fantasy Roleplay
Compare Hero Kids and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.
| Hero Kids | Warhammer Fantasy Roleplay | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Play Style | Beginner-Friendly, One-Shot Friendly, Grid-Based, Family, Low-Prep, Heroic | Career-Based, Grimdark, Deadly, Investigation, Corruption, Licensed Setting |
| Core Mechanic | Roll d6 dice pool (pool size from hero card stats). Attacker's highest die vs. defender's highest die: equal or higher hits. Ability tests roll pool vs. target number (4/5/6). | Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests. |
| Dice | d6 dice pool | d100 |
| Complexity | Very Low | Medium |
| Accessibility | Medium | Low |
| Runnability | High | High |
| License | Proprietary | No open license |
| Cost | $ | $$$ |
| Publisher | Hero Forge Games | Cubicle 7 |
| Year | 2012 | 2018 |
| Best For | Parents introducing kids aged 4–10 to tabletop RPGs. Simple enough for young children, with grid combat and pre-made hero cards. | Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter. |
| Highlights | Genuinely playable by young children, print-and-play hero cards and stand-ups, included introductory adventure, lots of expansion adventures available | The career system structures advancement around trades, moving a character through jobs that shape both skills and story. Success Levels measure how far a d100 test beats or misses its target, turning every roll into a degree of result. Advantage accumulates during a fight, rewarding momentum with stacking bonuses to attack tests. |
| Considerations | Too simple for older players, no character progression system, fantasy-only, requires printing materials | The rules assume the Old World setting, so moving WFRP elsewhere means reworking its careers and tone. Comparing tens digits for Success Levels on every test adds a math step that can slow combat. Advancement is career-gated, so a character often must finish or leave a career before branching into new skills. |