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Hero Kids vs Shadowrun

Compare Hero Kids and Shadowrun side by side. See differences in complexity, dice, genre, cost, and more.

Hero KidsShadowrun
GenreFantasyCyberpunk, Fantasy
Play StyleBeginner-Friendly, One-Shot Friendly, Grid-Based, Family, Low-Prep, HeroicCrunchy, Tactical, Combat-Heavy, Heist, Character Building, Faction Play, Lore-Heavy, Skill-Based, Mission-Based, Urban Fantasy
Core MechanicRoll d6 dice pool (pool size from hero card stats). Attacker's highest die vs. defender's highest die — equal or higher hits. Ability tests roll pool vs. target number (4/5/6).Roll a pool of d6s equal to attribute + skill, counting 5s and 6s as hits. Meet or exceed a threshold to succeed. Situational advantages generate Edge points rather than modifying dice pools directly; Edge is spent on tactical effects like rerolling dice, adding successes, or imposing penalties on opponents.
Diced6 dice poold6 dice pool
ComplexityVery LowVery High
AccessibilityHighMedium
CommunityLowHigh
LicenseProprietaryNo open license
Cost$$$$
PublisherHero Forge GamesCatalyst Game Labs
Year20122019
Best ForParents introducing kids aged 4–10 to tabletop RPGs. Simple enough for young children, with grid combat and pre-made hero cards.Groups who want cyberpunk-fantasy heists with deep mechanical subsystems for hacking, magic, and combat.
HighlightsGenuinely playable by young children, print-and-play hero cards and stand-ups, included introductory adventure, lots of expansion adventures availableUnique cyberpunk-fantasy setting blending megacorporate intrigue with magic and metahuman races. Dedicated subsystems for Matrix hacking, magic, rigging, and astral space. Edge system replaces many situational modifiers with a spendable tactical resource. Decades of published lore spanning in-world history from 2011 to the 2080s.
ConsiderationsToo simple for older players, no character progression system, fantasy-only, requires printing materialsMatrix hacking runs as a parallel subsystem that can leave non-decker players waiting. Multiple supplemental rulebooks needed for full coverage of magic, Matrix, and rigging. Published books have documented editing and layout issues.