TTRPG Wiki

Compare tabletop RPG systems to find your next game

GURPS vs Shadowrun

Compare GURPS and Shadowrun side by side. See differences in complexity, dice, genre, and more.

GURPSShadowrun
GenreUniversalCyberpunk, Fantasy
TagsCrunchy, Simulation, Character Building, Classless, Skill-Based, Modular, Toolkit, Tactical, Grid-Based, Strong GM SupportCrunchy, Tactical, Heist, Character Building, Faction Play, Lore-Heavy, Skill-Based, Mission-Based, Classless, Espionage
Core MechanicRoll 3d6 at or below a modified attribute or skill to succeed. Quick contests compare margins of success or failure.Roll d6s equal to an attribute plus a skill, counting 5s and 6s as hits. Reach the required threshold to succeed, or compare hits in an opposed test. Situational advantages generate Edge points that can fund rerolls or extra hits. Dice pool modifiers still apply alongside Edge.
Dice3d6d6 dice pool
ComplexityVery HighVery High
AvailabilityFree quickstartFree quickstart
Runnability5 of 5 book tools5 of 5 book tools
LicenseSJ Games Online PolicyAll Rights Reserved
Third-Party PublishingNoncommercial only — SJ Games Online PolicyCommercial publishing allowed — Community content program
Summary only, not legal advice. Check current terms before publishing.
PublisherSteve Jackson GamesCatalyst Game Labs
Year20042019
LanguagesEnglish, Japanese, Korean, PortugueseEnglish, German, French, Portuguese, Russian
Best ForGroups who want detailed character customization and consistent simulation across different genres.Groups who want cyberpunk-fantasy heists and enjoy mastering specialist rules together across a continuing campaign.
HighlightsPoint budgets let players build characters around chosen strengths and limitations. Optional rules let the GM tune the level of detail for a campaign. Maneuver choices give combatants trade-offs between attacking, moving and defending.Specialist roles divide a heist across physical security, hacking, and magic, giving the team several ways into the same target. Edge turns situational advantages into a spendable resource for tactical choices. Reputation and Heat carry the consequences of conspicuous jobs into later missions.
ConsiderationsSelecting and modifying character traits takes time during character creation. Detailed combat can require several rolls to resolve one attack. The GM must establish which abilities and optional rules fit the campaign.Character creation requires coordinating priority choices with detailed gear purchases. Cyberware reduces Essence, which limits magical development. Wireless equipment bonuses expose connected gear to hacking.