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GunCraze vs Vampire: The Masquerade

Compare GunCraze and Vampire: The Masquerade side by side. See differences in complexity, dice, genre, cost, and more.

GunCrazeVampire: The Masquerade
GenrePost-Apocalyptic, ModernHorror, Modern
Play StyleTactical, Crunchy, Classless, Skill-Based, Deadly, Gritty, MiniaturesSocial Intrigue, Faction Play, Urban Fantasy, Corruption, Drama, Investigation, Lore-Heavy
Core MechanicStatistic Test — roll 1d10, add the relevant Attribute or Skill rank plus modifiers, and meet or beat a target number; contested actions are Opposed Rolls where the higher total wins and ties favor the defender. A natural 9 or 10 on a combat test banks a Craze! Point, and up to three Craze! Points can be spent after a roll to add +1d6 each. Attacks roll a d10 for hit location and deal damage in d6s against per-location hit points.Roll a pool of d10s (attribute + skill), count successes (6+). Hunger dice replace regular dice in the pool — their 10s trigger Messy Criticals and their 1s trigger Bestial Failures, making the Beast an ever-present threat.
Diced10, d6d10 dice pool
ComplexityHighMedium
AccessibilityMediumMedium
RunnabilityHighMedium
LicenseProprietary (GunCraze OGL v1.1)Proprietary
Cost$$$$
PublisherAction Tactics Roleplay Gaming LLCRenegade Game Studios
Year20252018
Best ForGroups who want crunchy, grid-based tactical gunfights with genuine lethality in a post-apocalyptic setting and don't mind learning a dense rulebook before the first session.Drama-heavy campaigns exploring themes of addiction, power, and losing your humanity.
HighlightsA natural 9 or 10 on a combat roll banks a Craze! Point, and up to three can be spent afterward for +1d6 each or to dive for cover mid-attack, but never to boost damage, keeping firefights swingy without softening lethality. Damage tracks per body location, so a destroyed limb is disabled and spills further hits into the torso past armor, turning partial wounds into mounting handicaps rather than one shared health bar. Characters are built from specializations, tiered talent trees, ranked skills, and jobs rather than classes, letting any blend of gunplay, melee, and noncombat skill live in one survivor.Hunger system mechanically integrates the vampire's predatory nature into every dice roll. Detailed social and political frameworks with clan-based faction play. Humanity and Stains system tracks moral erosion with narrative consequences.
ConsiderationsSocial conflict resolves through single skill tests, with no structured subsystem for extended negotiation, interrogation, or social maneuvering. The rules cover realistic firearms, melee, and cybernetics only, with no rules for magic, psychic powers, or other fantastical abilities. Installing cybernetics requires both Surgery and Engineering (Robotics) skill ranks plus high target-number tests, gating the augmentation catalog behind dedicated character investment.Hunger dice introduce high randomness at critical moments, dense lore spanning 30+ years can overwhelm new players, predator type and clan choice during character creation require setting knowledge to make informed decisions