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Grizzled Adventurers vs Warhammer Fantasy Roleplay

Compare Grizzled Adventurers and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.

Grizzled AdventurersWarhammer Fantasy Roleplay
GenreFantasyFantasy
Play StyleDungeon Crawl, One-Shot Friendly, Rules-Light, Low-Prep, Beginner-Friendly, Character-Driven, Theater of the Mind, Ascending ACCareer-Based, Grimdark, Deadly, Investigation, Corruption, Licensed Setting
Core MechanicOSR rules: roll d20 under ability score for checks, d20 + attack bonus vs. AC for combat. Shared character creation via pass-around worksheets builds backstory and party bonds. Fortune Points grant rerolls and cheat death. Three classes (Warrior, Rogue, Mage) with familiar saving throws and hit dice.Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests.
Diced20d100
ComplexityLowMedium
AccessibilityMediumLow
RunnabilityMediumHigh
LicenseOGL 1.0aNo open license
Cost$$$$
PublisherFlatland GamesCubicle 7
Year20222018
Best ForOne-shot dungeon crawls with experienced mid-level heroes: perfect for pickup games or nights when a player or two are missing.Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter.
HighlightsShared character creation instantly builds party history and bonds, plays a full dungeon in one evening, OSR-compatible with existing modules and monsters, includes dungeon-building tools for the GM, handout-driven setup requires only dice and friendsThe career system structures advancement around trades, moving a character through jobs that shape both skills and story. Success Levels measure how far a d100 test beats or misses its target, turning every roll into a degree of result. Advantage accumulates during a fight, rewarding momentum with stacking bonuses to attack tests.
ConsiderationsFantasy dungeon crawl only: no overland or campaign play, very niche premise (old adventurers), three classes limit build varietyThe rules assume the Old World setting, so moving WFRP elsewhere means reworking its careers and tone. Comparing tens digits for Success Levels on every test adds a math step that can slow combat. Advancement is career-gated, so a character often must finish or leave a career before branching into new skills.