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Grizzled Adventurers vs Shadowrun

Compare Grizzled Adventurers and Shadowrun side by side. See differences in complexity, dice, genre, cost, and more.

Grizzled AdventurersShadowrun
GenreFantasyCyberpunk, Fantasy
Play StyleDungeon Crawl, One-Shot Friendly, Rules-Light, Low-Prep, Beginner-Friendly, Character-Driven, Theater of the Mind, Ascending ACCrunchy, Tactical, Combat-Heavy, Heist, Character Building, Faction Play, Lore-Heavy, Skill-Based, Mission-Based, Urban Fantasy
Core MechanicOSR rules: roll d20 under ability score for checks, d20 + attack bonus vs. AC for combat. Shared character creation via pass-around worksheets builds backstory and party bonds. Fortune Points grant rerolls and cheat death. Three classes (Warrior, Rogue, Mage) with familiar saving throws and hit dice.Roll a pool of d6s equal to attribute + skill, counting 5s and 6s as hits. Meet or exceed a threshold to succeed. Situational advantages generate Edge points rather than modifying dice pools directly; Edge is spent on tactical effects like rerolling dice, adding successes, or imposing penalties on opponents.
Diced20d6 dice pool
ComplexityLowVery High
AccessibilityHighMedium
CommunityVery LowHigh
LicenseOGL 1.0aNo open license
Cost$$$$
PublisherFlatland GamesCatalyst Game Labs
Year20222019
Best ForOne-shot dungeon crawls with experienced mid-level heroes — perfect for pickup games or nights when a player or two are missing.Groups who want cyberpunk-fantasy heists with deep mechanical subsystems for hacking, magic, and combat.
HighlightsShared character creation instantly builds party history and bonds, plays a full dungeon in one evening, OSR-compatible with existing modules and monsters, includes dungeon-building tools for the GM, handout-driven setup requires only dice and friendsUnique cyberpunk-fantasy setting blending megacorporate intrigue with magic and metahuman races. Dedicated subsystems for Matrix hacking, magic, rigging, and astral space. Edge system replaces many situational modifiers with a spendable tactical resource. Decades of published lore spanning in-world history from 2011 to the 2080s.
ConsiderationsFantasy dungeon crawl only — no overland or campaign play, very niche premise (old adventurers), three classes limit build varietyMatrix hacking runs as a parallel subsystem that can leave non-decker players waiting. Multiple supplemental rulebooks needed for full coverage of magic, Matrix, and rigging. Published books have documented editing and layout issues.