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Grimwild vs Warhammer Fantasy Roleplay

Compare Grimwild and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.

GrimwildWarhammer Fantasy Roleplay
GenreFantasyFantasy
Play StyleNarrative, Fiction-First, Cinematic, Character-Driven, Heroic, Low-Prep, Random Tables, Player-Only Rolls, Open SourceGritty, Deadly, Career-Based, Dark Fantasy, Roleplay-Heavy, Atmospheric, Low-Fantasy, Investigation, Corruption, Lore-Heavy, Licensed Setting, Random Character Creation, Roll to Cast, Grimdark
Core MechanicRoll a pool of d6 stat dice and take the highest: 6 is a perfect, 4–5 is messy (you succeed with trouble), 1–3 is grim. Two or more 6s is a critical. For harder tasks the GM adds d8 thorns, which can cut a high die down a tier. Players spend spark to boost rolls; the GM spends suspense to complicate them. The GM never rolls.Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests.
Diced6 dice pool, d8d100
ComplexityLowMedium
AccessibilityVery HighMedium
RunnabilityHighHigh
LicenseCC BY 4.0No open license
CostFree / $$$$
PublisherOddity PressCubicle 7
Year20252018
Best ForGroups who want fast, cinematic heroic fantasy that leans on dramatic story beats and character arcs rather than tactical grid combat.Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter.
HighlightsAction rolls take the highest of a d6 stat pool for a perfect, messy, or grim result, so every roll lands on a three-tier outcome rather than pass/fail. The GM raises difficulty by adding d8 thorns that can cut an otherwise good result, scaling danger without changing the dice you roll. Pools of d6 track resources, threats, and clocks by dropping dice as they deplete, unifying hit points, supplies, and looming dangers into one countdown.Detailed grimdark setting, career system creates varied character arcs, combat carries real consequences
ConsiderationsThe GM never rolls dice, so all pacing and threat escalation rest on GM judgment and spent suspense. Outcomes are deliberately cinematic rather than simulationist, abstracting away tactical positioning and precise resource accounting. Advancement is tied to resolving story and character arcs, so groups that skip arc play get little mechanical progression.Tightly bound to the Old World setting, Success Level math can slow play, expensive supplement line