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Five Torches Deep vs Stars Without Number

Compare Five Torches Deep and Stars Without Number side by side. See differences in complexity, dice, genre, and more.

Five Torches DeepStars Without Number
GenreFantasySci-Fi
TagsDungeon Crawl, Tactical, Resource Management, Rules-Light, Gritty, Ascending AC, Vancian Casting, Roll to CastSandbox, Exploration, Low-Prep, Faction Play, Tactical, Ascending AC, Vancian Casting
Core MechanicRoll d20 + modifier vs DC 11 (most checks). Four classes (Warrior, Thief, Zealot, Mage), levels 1–9. Supply (SUP) abstracts consumables, load limits gear, and equipment can break via durability rolls. Magic carries mishap risk. Compatible with both 5e and B/X adventures.2d6 + skill + attribute ≥ target for skills; d20 + modifiers for combat. OSR-inspired.
Diced202d6 / d20
ComplexityLowMedium
AvailabilityFree core rulesFree core rules
Runnability4 of 5 book tools5 of 5 book tools
LicenseOGL 1.0aProprietary
Third-Party PublishingNot yet researchedNot yet researched
PublisherSigil Stone PublishingSine Nomine Publishing
Year20192017
LanguagesEnglishEnglish
Best ForGroups who like 5e's core d20 feel but want OSR resource scarcity, simplified classes, and deadlier dungeon crawling.Sandbox sci-fi campaigns with comprehensive GM tools for faction turns, sector generation, and adventure creation.
HighlightsBridges 5e familiarity with OSR lethality, supply system elegantly handles torches and rations, fits in 48 pages, dual-compatible with 5e and B/X contentFree version is generous, comprehensive sandbox tools, faction system
ConsiderationsVery slim: GMs may need to house-rule gaps, limited character options compared to full 5e, magic mishap table can feel punishing, no bestiary includedOSR combat can feel flat compared to modern tactical systems, B/X heritage means limited mechanical support for social or narrative play